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Digital Game-Based Learning
"... [Green and Bavelier, 2003] has grabbed national attention for suggesting that playing “action ” video and computer games has the positive effect of enhancing students ’ visual selective attention. But that finding is just one small part of a more important message that all parents and educators need ..."
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need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning.
Game-based learning using MANETs
- Proceedings of the 4th WSEAS/ASME International Conference on Engineering Education (EE'07
, 2007
"... Abstract: Game-based learning has been widely adopted for children’s learning. By playing games, children may develop fantasy, curiosity, challenge and control. Moreover, game-based learning has been adopted by several universities and lifelong learning projects. Introducing game-based learning at o ..."
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Abstract: Game-based learning has been widely adopted for children’s learning. By playing games, children may develop fantasy, curiosity, challenge and control. Moreover, game-based learning has been adopted by several universities and lifelong learning projects. Introducing game-based learning
Intelligent Game-Based Learning Environments
"... Recent years have seen a growing recognition of thetransformative potential of game-based learning envi-ronments. The burgeoning field of game-based learn-ing has made significant advances, including theoretical developments (Gee 2007), as well as the creation of game-based learning environments for ..."
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Recent years have seen a growing recognition of thetransformative potential of game-based learning envi-ronments. The burgeoning field of game-based learn-ing has made significant advances, including theoretical developments (Gee 2007), as well as the creation of game-based learning environments
Aspects of Game- Based Learning
"... Abstract: How to design effective learning opportunities? Why is learning by experience often more efficient than learning by studying? How to provide the learning experiences needed to respond to current challenges? Using computer games and games in general for educational purposes offers a variety ..."
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Cited by 2 (0 self)
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variety of knowledge presentations and creates opportunities to apply the knowledge within a virtual world, thus supporting and facilitating the learning process. An innovative education paradigm like game-based learning suitable for this purpose is described in this article. The connection
The Increasing Lure of Game-Based Learning
"... Beginning with Jim Gee’s recognition of bona fide learning processes in his and his son’s video-game playing [1], and propelled to public recognition through Ben Sawyer and David Rejeski’s launching of the Serious Games movement[2] and its attendant conference, the use of video games to teach academ ..."
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recent issue of Science magazine featured several articles on virtual-world and game-based learning [6]; foundations have recently poured millions of dollars into research on games and learning ($50M from the MacArthur Foundation alone [7]), and the venerable National Academies, as evidenced
Game-Based Learning and its Application . . .
, 2008
"... Game-Based Learning (GBL) is a learning method which makes use of game and simulation elements to facilitate the learning process. For decades, game elements have been successfully applied to teach schoolchildren. Several studies have attested the e ectiveness of this learning method for any kind of ..."
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Game-Based Learning (GBL) is a learning method which makes use of game and simulation elements to facilitate the learning process. For decades, game elements have been successfully applied to teach schoolchildren. Several studies have attested the e ectiveness of this learning method for any kind
Affect and Engagement in Game-Based Learning Environments
"... Abstract-The link between affect and student learning has been the subject of increasing attention in recent years. Affective states such as flow and curiosity tend to have positive correlations with learning while negative states such as boredom and frustration have the opposite effect. Student en ..."
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engagement and motivation have also been shown to be critical in improving learning gains with computerbased learning environments. Consequently, it is a design goal of many computer-based learning environments to encourage positive affect and engagement while students are learning. Game-based learning
Game-Based Learning for Systems Engineering Concepts
"... Game-based learning has the potential to improve the education and performance of engineers and decision makers in the systems engineering field. This paper reviews the arguments for the use of educational gaming, with particular attention to the aspects of game-based learning that are well suited t ..."
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Game-based learning has the potential to improve the education and performance of engineers and decision makers in the systems engineering field. This paper reviews the arguments for the use of educational gaming, with particular attention to the aspects of game-based learning that are well suited
GAME BASED LEARNING FOR MOBILE USERS
"... device, mobile games. Game based learning has been studied as an important alternative or supplement to traditional teaching. Existing web based platforms that utilize the power of the Internet in order to provide efficient access to information regarding computer learning games aim to create online ..."
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device, mobile games. Game based learning has been studied as an important alternative or supplement to traditional teaching. Existing web based platforms that utilize the power of the Internet in order to provide efficient access to information regarding computer learning games aim to create
Designing and Evaluating Emotional Game-based Learning Environments
"... Research in game-based learning environments aims to recognise and show emotion. This chapter describes the main approaches and challenges involved in achieving these goals. In addition, we propose an emotional student model that can reason about students ’ emotions using observable behaviour and re ..."
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Research in game-based learning environments aims to recognise and show emotion. This chapter describes the main approaches and challenges involved in achieving these goals. In addition, we propose an emotional student model that can reason about students ’ emotions using observable behaviour
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