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The cartoon animation filter

by Jue Wang, Steven M. Drucker, Maneesh Agrawala, Michael F. Cohen - ACM Transactions on Graphics , 2006
"... We present the ”Cartoon Animation Filter”, a simple filter that takes an arbitrary input motion signal and modulates it in such a way that the output motion is more ”alive ” or ”animated”. The filter adds a smoothed, inverted, and (sometimes) time shifted version of the second derivative (the accele ..."
Abstract - Cited by 31 (1 self) - Add to MetaCart
We present the ”Cartoon Animation Filter”, a simple filter that takes an arbitrary input motion signal and modulates it in such a way that the output motion is more ”alive ” or ”animated”. The filter adds a smoothed, inverted, and (sometimes) time shifted version of the second derivative (the

Vectorizing cartoon animations

by Song-hai Zhang, Tao Chen, Yi-fei Zhang, Shi-min Hu, Ralph R. Martin - IEEE Transactions on Visualization and Computer Graphics, IEEE computer Society Digital Library , 2009
"... Abstract—We present a system for vectorizing 2D raster format cartoon animations. The output animations are visually flicker free, smaller in file size, and easy to edit. We identify decorative lines separately from colored regions. We use an accurate and semantically meaningful image decomposition ..."
Abstract - Cited by 18 (4 self) - Add to MetaCart
Abstract—We present a system for vectorizing 2D raster format cartoon animations. The output animations are visually flicker free, smaller in file size, and easy to edit. We identify decorative lines separately from colored regions. We use an accurate and semantically meaningful image decomposition

The Cartoon Animation Filter

by Jue Wang Steven, Steven M. Drucker, Maneesh Agrawala, Michael F. Cohen - ACM Transactions on Graphics , 2006
"... We present the "Cartoon Animation Filter", a simple filter that takes an arbitrary input motion signal and modulates it in such a way that the output motion is more "alive" or "animated". The filter adds a smoothed, inverted, and (sometimes) time shifted version of the ..."
Abstract - Add to MetaCart
We present the "Cartoon Animation Filter", a simple filter that takes an arbitrary input motion signal and modulates it in such a way that the output motion is more "alive" or "animated". The filter adds a smoothed, inverted, and (sometimes) time shifted version

Style Conversion of Cartoon Animation

by Tianzhou Chen, Jinhui Yu
"... This paper describes a computational approach to style conversion of cartoon animation. Our system works in two stages: the internal color shading phase, in which characters painted by the conventional method are segmented into their constituent regions and edges first, textures painted using differ ..."
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This paper describes a computational approach to style conversion of cartoon animation. Our system works in two stages: the internal color shading phase, in which characters painted by the conventional method are segmented into their constituent regions and edges first, textures painted using

Speech-Driven Cartoon Animation with Emotions

by Yan Li, Feng Yu, Ying-qing Xu Eric Chang - Proceedings of the ninth ACM international conference on Multimedia , 2001
"... In this paper, we present a cartoon face animation system for multimedia HCI applications. We animate face cartoons not only from input speech, but also based on emotions derived from speech signal. Using a corpus of over 700 utterances from different speakers, we have trained SVMs (support vector m ..."
Abstract - Cited by 11 (1 self) - Add to MetaCart
In this paper, we present a cartoon face animation system for multimedia HCI applications. We animate face cartoons not only from input speech, but also based on emotions derived from speech signal. Using a corpus of over 700 utterances from different speakers, we have trained SVMs (support vector

Merging and transformation of raster images for cartoon animation

by Bruce A. Wallace - Computer Graphics (Proceedings of SIGGRAPH , 1981
"... The task of assembling drawings and backgrounds together for each frame of an animated sequence has always been a tedious undertaking using conventional animation camera stands and has contributed to the high cost of animation production. In addition, the physical limitations that these camera stand ..."
Abstract - Cited by 16 (0 self) - Add to MetaCart
stands place on the manipulation of the individual artwork levels restricts the total image-making possibilities afforded by traditional cartoon animation. Documents containing all frame assembly information must also be maintained. This paper presents several production of cartoon animation, overall

Cartoon Animation and Morphing with Wavelet Curve Descriptor

by Gene C. -h. Chuang - Multidemensional Systems and Signal Processing , 1997
"... Abstract. A new framework for cartoon animation is proposed in this work. By using the wavelet coefficients as the control points, one can manipulate curves so that shape metamorphosis occurs along resolutions as well as spatial locations. We model the motion of a cartoon character with the Lagrangi ..."
Abstract - Cited by 2 (0 self) - Add to MetaCart
Abstract. A new framework for cartoon animation is proposed in this work. By using the wavelet coefficients as the control points, one can manipulate curves so that shape metamorphosis occurs along resolutions as well as spatial locations. We model the motion of a cartoon character

EXCOL: An EXtract-and-COmplete Layering Approach to Cartoon Animation Reusing

by Lei Zhang, Hua Huang, Hongbo Fu
"... Abstract—We introduce the EXCOL method (EXtract-and-COmplete Layering) — a novel cartoon animation processing technique to convert a traditional animated cartoon video into multiple semantically meaningful layers. Our technique is inspired by vision-based layering techniques but focuses on shape cu ..."
Abstract - Cited by 1 (0 self) - Add to MetaCart
Abstract—We introduce the EXCOL method (EXtract-and-COmplete Layering) — a novel cartoon animation processing technique to convert a traditional animated cartoon video into multiple semantically meaningful layers. Our technique is inspired by vision-based layering techniques but focuses on shape

Rendering Artistic and Believable Trees for Cartoon Animation

by Fabian Di Fiore, William Van Haevre, Frank Van Reeth , 2003
"... We present a novel approach to design artistic and believable trees in a cartoon-like style, which can be rendered by an animated camera to produce a convincing 3D-like experience. While computer assisted traditional animation is able to generate the desired effects, this approach still depends too ..."
Abstract - Cited by 5 (2 self) - Add to MetaCart
We present a novel approach to design artistic and believable trees in a cartoon-like style, which can be rendered by an animated camera to produce a convincing 3D-like experience. While computer assisted traditional animation is able to generate the desired effects, this approach still depends too

SUBBMITED TO IEEE TVCG 1 Vectorizing Cartoon Animations

by Songhai Zhang, Tao Chen, Yi-fei Zhang, Shi-min Hu, Ralph R. Martin
"... Abstract—We present a system for vectorizing 2D raster format carton animations. The output animations are visually flicker free, smaller in file size, and easy to edit. We identify decorative lines separately from coloured regions. We use an accurate and semantically meaningful image decomposition ..."
Abstract - Add to MetaCart
Abstract—We present a system for vectorizing 2D raster format carton animations. The output animations are visually flicker free, smaller in file size, and easy to edit. We identify decorative lines separately from coloured regions. We use an accurate and semantically meaningful image decomposition
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