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82,783
Spritely NFS: Experiments with CacheConsistency Protocols
- In Proceedings of the l2th Synposium on Operating Systems Principles
, 1989
"... File caching is essential to good performance in a distributed system, especially as processor speeds and memory sizes continue to improve rapidly while disk latencies do not. Stateless-server systems, such as NFS, cannot properly manage client file caches. Stateful systems, such as Sprite, can use ..."
Abstract
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Cited by 31 (4 self)
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explicit cache consistency protocols to improve both cache consistency and overall performance. By modifying NFS to use the Sprite cache consistency protocols, we isolate the effects of the consistency mechanism from the other features of Sprite. We find dramatic improvements on some, although not all
Recovery Protocol or Spritely NFS
, 1992
"... NFS suffers from its lack of an explicit cache-consistency protocol. The Spritely NFS experiment, which grafted Sprite's cache-consistency protocol onto NFS, showed that this could improve NFS performance and consistency, but failed to address the issue of server crash recovery. Several crash r ..."
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NFS suffers from its lack of an explicit cache-consistency protocol. The Spritely NFS experiment, which grafted Sprite's cache-consistency protocol onto NFS, showed that this could improve NFS performance and consistency, but failed to address the issue of server crash recovery. Several crash
Recovery in Spritely NFS
, 1993
"... ABSTRACT: NFS suffers from its lack of an explicit cache-consistency protocol. The Spritely NFS experiment, which grafted Sprite's cache-consistency protocol onto NFS, showed an improvement in NFS performance and consistency but failed to address the issue of server crash recovery. Several cras ..."
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Cited by 11 (0 self)
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ABSTRACT: NFS suffers from its lack of an explicit cache-consistency protocol. The Spritely NFS experiment, which grafted Sprite's cache-consistency protocol onto NFS, showed an improvement in NFS performance and consistency but failed to address the issue of server crash recovery. Several
Caching in the Sprite Network File System
- ACM Transactions on Computer Systems
, 1988
"... The Sprite network operating system uses large main-memory disk block caches to achieve high performance in its file system. It provides non-write-through file caching on both client and server machines. A simple cache consistency mechanism permits files to be shared by multiple clients without dang ..."
Abstract
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Cited by 297 (12 self)
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The Sprite network operating system uses large main-memory disk block caches to achieve high performance in its file system. It provides non-write-through file caching on both client and server machines. A simple cache consistency mechanism permits files to be shared by multiple clients without
Not Quite NFS, Soft Cache Consistency for NFS
- In USENIX Association Conference Proceedings
, 1994
"... There are some constraints inherent in the NFS™ ∈ protocol that result in performance limitations for high performance workstation environments. This paper discusses an NFS-like protocol named Not Quite NFS (NQNFS), designed to address some of these limitations. This protocol provides full cache con ..."
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Cited by 29 (0 self)
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consistency during normal operation, while permitting more effective client-side caching in an effort to improve performance. There are also a variety of minor protocol changes, in order to resolve various NFS issues. The emphasis is on observed performance of a preliminary implementation of the protocol
The x-Kernel: An Architecture for Implementing Network Protocols
- IEEE Transactions on Software Engineering
, 1991
"... This paper describes a new operating system kernel, called the x-kernel, that provides an explicit architecture for constructing and composing network protocols. Our experience implementing and evaluating several protocols in the x-kernel shows that this architecture is both general enough to acc ..."
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Cited by 663 (21 self)
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This paper describes a new operating system kernel, called the x-kernel, that provides an explicit architecture for constructing and composing network protocols. Our experience implementing and evaluating several protocols in the x-kernel shows that this architecture is both general enough
Sprite: A Simple, Cheat-Proof, Credit-Based System for Mobile Ad-Hoc Networks
- in Proceedings of IEEE INFOCOM
, 2002
"... Mobile ad hoc networking has been an active research area for several years. How to stimulate cooperation among selfish mobile nodes, however, is not well addressed yet. In this paper, we propose Sprite, a simple, cheat-proof, creditbased system for stimulating cooperation among selfish nodes in mob ..."
Abstract
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Cited by 473 (18 self)
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Mobile ad hoc networking has been an active research area for several years. How to stimulate cooperation among selfish mobile nodes, however, is not well addressed yet. In this paper, we propose Sprite, a simple, cheat-proof, creditbased system for stimulating cooperation among selfish nodes
Internet time synchronization: The network time protocol
, 1989
"... This memo describes the Network Time Protocol (NTP) designed to distribute time information in a large, diverse internet system operating at speeds from mundane to lightwave. It uses a returnabletime architecture in which a distributed subnet of time servers operating in a self-organizing, hierarchi ..."
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Cited by 617 (15 self)
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This memo describes the Network Time Protocol (NTP) designed to distribute time information in a large, diverse internet system operating at speeds from mundane to lightwave. It uses a returnabletime architecture in which a distributed subnet of time servers operating in a self
Dummynet: A Simple Approach to the Evaluation of Network Protocols
- ACM Computer Communication Review
, 1997
"... Network protocols are usually tested in operational networks or in simulated environments. With the former approach it is not easy to set and control the various operational parameters such as bandwidth, delays, queue sizes. Simulators are easier to control, but they are often only an approximate mo ..."
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Cited by 477 (6 self)
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to an existing protocol stack, allowing experiments to be run on a standalone system. dummynet works by intercepting communications of the protocol layer under test and simulating the effects of finite queues, bandwidth limitations and communication delays. It runs in a fully operational system, hence allowing
Results 1 - 10
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82,783