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Results 1 - 6 of 6

Learning Motion Patterns in Crowded Scenes Using Motion Flow Field

by Min Hu, Saad Ali, Mubarak Shah
"... Learning typical motion patterns or activities from videos of crowded scenes is an important visual surveillance problem. To detect typical motion patterns in crowded scenarios, we propose a new method which utilizes the instantaneous motions of a video, i.e, the motion flow field, instead of long-t ..."
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Learning typical motion patterns or activities from videos of crowded scenes is an important visual surveillance problem. To detect typical motion patterns in crowded scenarios, we propose a new method which utilizes the instantaneous motions of a video, i.e, the motion flow field, instead of long

IEEE JOURNAL OF SPECIAL TOPICS IN SIGNAL PROCESSING 1 Detecting Dominant Motions in Dense Crowds

by Anil M. Cheriyadat, Richard J. Radke, Senior Member
"... We discuss the problem of detecting dominant motions in dense crowds, a challenging and societally important problem. First, we survey the general literature of computer vision algorithms that deal with crowds of people, including model- and feature-based approaches to segmentation and tracking as w ..."
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begins by independently tracking low-level features using optical flow. While many of the feature point tracks are unreliable, we show that they can be clustered into smooth dominant motions using a distance measure for feature trajectories based on longest common subsequences. Results on real video

22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements

by Gutachten Alej, Ro Buchmann
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
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are client-server based, which is feasible for relatively slow role-playing games. Those have modest bandwidth and latency requirements and are paid for by their customers. For MMOGs with higher realtime requirements and/or a smaller number of customers willing to pay, peer-to-peer networking seems to be a

DOI: 10.1140/epjst/e2012-01529-y THE EUROPEAN PHYSICAL JOURNAL SPECIAL TOPICS Review Active Brownian Particles From Individual to Collective Stochastic Dynamics

by P. Romanczuk, W. Ebeling, B. Lindner , 2012
"... Abstract. We review theoretical models of individual motility as well as collective dynamics and pattern formation of active particles. We focus on simple models of active dynamics with a particular emphasis on nonlinear and stochastic dynamics of such self-propelled entities in the framework of sta ..."
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of statistical mechanics. Examples of such active units in complex physico-chemical and biological systems are chemically pow-ered nano-rods, localized patterns in reaction-diffusion system, motile cells or macroscopic animals. Based on the description of individual motion of point-like active particles

3esis Supervisor Accepted by

by Audio-based Localisation, Benjamin Christopher Dalton, V. Michael, Benjamin Christopher Dalton , 2005
"... in partial ful2llment of the requirements for the degree of ..."
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in partial ful2llment of the requirements for the degree of

under a Creative Commons Attribution Non-Commercial No Derivatives

by Sira Gonzalez, Deparment Of Electrical, Electronic Engineering , 2013
"... the condition that they attribute it, that they do not use it for commercial purposes and that they do not alter, transform or build upon it. For any reuse or redistribution, researchers must make clear to others the licence terms of this work. ..."
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the condition that they attribute it, that they do not use it for commercial purposes and that they do not alter, transform or build upon it. For any reuse or redistribution, researchers must make clear to others the licence terms of this work.
Results 1 - 6 of 6
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