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Probabilistic Asynchronous Arbitrary Pattern Formation∗
, 2016
"... HAL is a multi-disciplinary open access archive for the deposit and dissemination of sci-entific research documents, whether they are pub-lished or not. The documents may come from teaching and research institutions in France or abroad, or from public or private research centers. L’archive ouverte p ..."
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HAL is a multi-disciplinary open access archive for the deposit and dissemination of sci-entific research documents, whether they are pub-lished or not. The documents may come from teaching and research institutions in France or abroad, or from public or private research centers. L’archive ouverte pluridisciplinaire HAL, est destinée au dépôt et a ̀ la diffusion de documents scientifiques de niveau recherche, publiés ou non, émanant des établissements d’enseignement et de recherche français ou étrangers, des laboratoires publics ou privés.
Let A be a nite alphabet, jAj =: n, and suppose strings
"... Abstract. This paper analyzes the expected performance of a simplied version BM 0 of the Boyer{Moore string matching algorithm. A probabilistic automaton A is set up which models the expected behavior of BM 0 under the assumption that both text and pattern are generated by a source which emits indep ..."
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Abstract. This paper analyzes the expected performance of a simplied version BM 0 of the Boyer{Moore string matching algorithm. A probabilistic automaton A is set up which models the expected behavior of BM 0 under the assumption that both text and pattern are generated by a source which emits
SIMULATION, DEVELOPMENT AND DEPLOYMENT OF MOBILE WIRELESS SENSOR NETWORKS FOR MIGRATORY BIRD TRACKING
, 2012
"... This thesis presents CraneTracker, a multi-modal sensing and communication system for monitoring migratory species at the continental level. By exploiting the robust and extensive cellular infrastructure across the continent, traditional mobile wireless sensor networks can be extended to enable reli ..."
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reliable, low-cost monitoring of migratory species. The developed multi-tier architecture yields ecologists with unconventional behavior in-formation not furnished by alternative tracking systems at such a large scale and for a low-cost. The simulation, development and implementation of the Crane
Software and Systems Modeling The final publication is available at www.springerlink.com Performance Modeling and Analysis of Message-oriented Event-driven Systems
"... Abstract Message-oriented event-driven systems are becoming increasingly ubiquitous in many industry do-mains including telecommunications, transportation and supply chain management. Applications in these areas typically have stringent requirements for performance and scalability. To guarantee adeq ..."
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adequate quality-of-service, systems must be subjected to a rigorous performance and scalability analysis before they are put into produc-tion. In this paper, we present a comprehensive modeling methodology for message-oriented event-driven systems in the context of a case study of a representative ap
Using BubbleStorm Accepted Master-Thesis from Marcel Lucas
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbehö ..."
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Prüfungsbehörde vorgelegen. Darmstadt, den 17. Mai 2011 (Marcel Lucas) The popularity of Networked Virtual Environments (NVE) increased remarkably in recent years where a plethora of players participate concurrently. Traditional approaches applying the Client/Server pattern swiftly reach their limit in terms
DOI: 10.1140/epjst/e2012-01529-y THE EUROPEAN PHYSICAL JOURNAL SPECIAL TOPICS Review Active Brownian Particles From Individual to Collective Stochastic Dynamics
, 2012
"... Abstract. We review theoretical models of individual motility as well as collective dynamics and pattern formation of active particles. We focus on simple models of active dynamics with a particular emphasis on nonlinear and stochastic dynamics of such self-propelled entities in the framework of sta ..."
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Abstract. We review theoretical models of individual motility as well as collective dynamics and pattern formation of active particles. We focus on simple models of active dynamics with a particular emphasis on nonlinear and stochastic dynamics of such self-propelled entities in the framework
1On the Subtleties of q-PAM Linear Physical-Layer Network Coding
"... Abstract—This paper investigates various subtleties of ap-plying linear physical-layer network coding (PNC) with q-level pulse amplitude modulation (q-PAM) in two-way relay channels (TWRC). A critical issue is how the PNC system performs when the received powers from the two users at the relay are i ..."
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Abstract—This paper investigates various subtleties of ap-plying linear physical-layer network coding (PNC) with q-level pulse amplitude modulation (q-PAM) in two-way relay channels (TWRC). A critical issue is how the PNC system performs when the received powers from the two users at the relay
22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
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Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are client-server based, which is feasible for relatively slow role-playing games. Those have modest bandwidth and latency requirements and are paid for by their customers. For MMOGs with higher realtime requirements and/or a smaller number of customers willing to pay, peer-to-peer networking seems to be a serious alternative. This work analyzes the implementation of both a client-server and a peer-to-peer networking model for the prototype shooter game Planet π4. Initially, a survey introduces recent academic approaches to peer-to-peer systems specifically designed for games. Of those, one system is selected for implementation with Planet π4. Planet π4 is improved in several aspects for the purpose of analyzing various network implementations. First, its architecture is restructured and cleaned to allow for an easy replacement of the networking component. Second, its core is modified to work in a completely event-based mode, supporting the execution of the game in an discrete-event-based network simulator. Third, a simple artificial intelligence player is developed for workload generation in large (and possibly simulated) networks. Furthermore, the newly developed transport protocol CUSP is applied for the network implementation, thus the game is the first real application using CUSP. Finally the game Planet π4 is integrated with the CUSP network simulator, allowing to run the whole game in a simulated network without the need for modification of its core components. Kurzfassung Massen-Mehrspieler-Onlinespiele (Massively multiplayer online games; MMOGs) wurden in den vergangenen Jahren zunehmend populär, insbesondere in Form von Online-Rollenspielen (MMORPGs). In
3esis Supervisor Accepted by
, 2005
"... in partial ful2llment of the requirements for the degree of ..."
Results 1 - 10
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