• Documents
  • Authors
  • Tables
  • Log in
  • Sign up
  • MetaCart
  • Donate

CiteSeerX logo

Tools

Sorted by:
Try your query at:
Semantic Scholar Scholar Academic
Google Bing DBLP
Results 1 - 10 of 163
Next 10 →

Model-Driven Data Acquisition in Sensor Networks

by Amol Deshpande , Carlos Guestrin, Samuel R. Madden, et al. - IN VLDB , 2004
"... Declarative queries are proving to be an attractive paradigm for interacting with networks of wireless sensors. The metaphor that "the sensornet is a database" is problematic, however, because sensors do not exhaustively represent the data in the real world. In order to map the raw sensor ..."
Abstract - Cited by 449 (36 self) - Add to MetaCart
on several real-world sensor-network data sets, taking into account the real measured data and communication quality, demonstrating that our model-based approach provides a high-fidelity representation of the real phenomena and leads to significant performance gains versus traditional data acquisition

REAL-TIME MIXED REALITY WITH GPU TECHNIQUES

by Tobias Franke, Yvonne Jung
"... In this paper, we propose a combination of modern GPU-based methods that are able to generate high-quality, interactive real-time rendering for augmented and mixed reality applications. We also present a new approach to estimate surface reflection functions and materials from images using genetic al ..."
Abstract - Add to MetaCart
In this paper, we propose a combination of modern GPU-based methods that are able to generate high-quality, interactive real-time rendering for augmented and mixed reality applications. We also present a new approach to estimate surface reflection functions and materials from images using genetic

Real-time Volume Rendering for High Quality Visualization

by Oliver Kutter, Andre ́ Aichert, Christoph Bichlmeier, Ro Michael, Ben Ockert, Ekkehard Euler, Nassir Navab - in Augmented Reality. International Workshop on Augmented environments for Medical Imaging including Augmented Reality in Computer-aided Surgery (AMI-ARCS 2008 , 2008
"... Abstract Recent advances in the field of computer graphics have enabled ex-tremely fast and high quality rendering of volumetric data. However, these al-gorithms have been developed and optimized for visualization on single view displays, and not for stereoscopic augmented reality systems. In this p ..."
Abstract - Cited by 7 (3 self) - Add to MetaCart
-vivo experiment. Compared to the literature, our approach allows direct real-time stereo visualization of volu-metric medical data on a HMD without prior time consuming pre-processing or segmentation. To further improve the visual perception and interaction of real and virtual objects, the renderer implements

Advanced self-contained object removal for realizing real-time Diminished Reality in unconstrained environments

by Jan Herling, Wolfgang Broll - in Proceedings of the International Symposium on Mixed and Augmented Reality (ISMAR '10 , 2010
"... While Augmented Reality has always been restricted to adding artificial content to the real environment, Diminished Reality allows for removing real world content. Existing approaches however, either require complex setups or are not applicable in real-time. In this paper we present our approach for ..."
Abstract - Cited by 2 (0 self) - Add to MetaCart
While Augmented Reality has always been restricted to adding artificial content to the real environment, Diminished Reality allows for removing real world content. Existing approaches however, either require complex setups or are not applicable in real-time. In this paper we present our approach

Augmented Reality: A Balance Act between High Quality and Real-Time Constraints

by Gudrun Klinker , Didier Stricker, Dirk Reiners - IN MIXED REALITY - MERGING REAL AND VIRTUAL WORLDS , 1999
"... Augmented Reality (AR) constitutes a very powerful three-dimensional user interface paradigm for many "hands-on" application scenarios in which users cannot sit at a conventional desktop computer. Users' views of the real world are augmented with synthetic information from a computer. ..."
Abstract - Cited by 12 (7 self) - Add to MetaCart
on the other hand in order to achieve a real-time response. In our work, we have selected two different positions among many possible trade-offs, demonstrating the real-time immersive impression that can be generated with today's technology in one approach, and presenting a glimpse of the future

ABSTRACT High-quality Shadow Rendering with Parallel-Split Shadow Maps

by Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
"... Shadows play a key role in realistic 3D graphics rendering, which dramatically enhance our perception of a 3D scene by providing useful visual cues. Even tremendous advances in computer graphics and programmable GPUs have made real-time photo-realistic rendering a reality, the synthesis of realistic ..."
Abstract - Add to MetaCart
Shadows play a key role in realistic 3D graphics rendering, which dramatically enhance our perception of a 3D scene by providing useful visual cues. Even tremendous advances in computer graphics and programmable GPUs have made real-time photo-realistic rendering a reality, the synthesis

A SCALABLE GPU-BASED APPROACH TO SHADING AND SHADOWING FOR PHOTOREALISTIC REAL-TIME AUGMENTED REALITY

by Claus B. Madsen, Rune Laursen
"... Abstract: Visually realistic Augmented Reality (AR) entails addressing several difficult problems. The most difficult problem is that of rendering the virtual objects with illumination which is consistent with the illumination of the real scene. The paper describes a complete AR rendering system cen ..."
Abstract - Cited by 8 (3 self) - Add to MetaCart
centered around the use of High Dynamic Range environment maps for representing the real scene illumination. The main contribution lies in a novel, physically-based approach to rendering shadows cast by virtual objects without changing the shadows already present in the images of the real scene

USABILITY IN 4D AR: VISUALISING MULTI-TEMPORAL REAL-TIME GEO-DATA IN AUGMENTED REALITY ENVIRONMENTS Usability in 4D AR: Visualising Multi-temporal Real-time Geo-data in Augmented Reality Environments

by Bernd Resch, Andreas Wichmann, Nicolas Goell
"... Abstract—Even though advantages of 3D visualisation of multi-temporal geo-data versus 2D approaches have been widely proven, the particular pertaining challenge of real-time visualisation of geo-data in mobile Digital Earth applications has not been thoroughly tackled so far. In the emerging field o ..."
Abstract - Add to MetaCart
of Augmented Reality (AR), research needs comprise finding the optimal information density, the interplay between orientation data in the background and other information layers, using the appropriate graphical variables for display, or selecting real-time base data with adequate quality and suitable spatial

ELMO: A Head Mount Display for Real-time Image Synthesis

by unknown authors , 2001
"... Introduction Display devices for mixed reality systems are expected to produce synthesized images of high quality in real-time. We have been developing displays with a capability of correct occlusion phenomena between real and virtual images, which is important to make synthesized images convincing ..."
Abstract - Add to MetaCart
Introduction Display devices for mixed reality systems are expected to produce synthesized images of high quality in real-time. We have been developing displays with a capability of correct occlusion phenomena between real and virtual images, which is important to make synthesized images

Real-time Cartoon-like Stylization of AR Video Streams on the GPU

by Jan Fischer, Dirk Bartz
"... The ultimate goal of many applications of augmented re-ality is to immerse the user into the augmented scene, which is enriched with virtual models. In order to achieve this im-mersion, it is necessary to create the visual impression that the graphical objects are a natural part of the user’s envi-r ..."
Abstract - Cited by 2 (1 self) - Add to MetaCart
post-processing of rendered images possible, the programmabil-ity of modern graphics hardware is exploited. We describe an implementation of the algorithm using the OpenGL Shading Language. The system is capable of generating a stylized augmented video stream of high visual quality at real-time frame
Next 10 →
Results 1 - 10 of 163
Powered by: Apache Solr
  • About CiteSeerX
  • Submit and Index Documents
  • Privacy Policy
  • Help
  • Data
  • Source
  • Contact Us

Developed at and hosted by The College of Information Sciences and Technology

© 2007-2016 The Pennsylvania State University