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Efficient Management of Data Center Resources for Massively Multiplayer

by Online Games, Vlad Nae, Ru Iosup, Stefan Podlipnig, Radu Prodan, Dick Epema, Thomas Fahringer, Multiplayer Online Games
"... (MMOGs) can include millions of concurrent players spread across the world. To keep these highly-interactive virtual environments online, a MMOG operator may need to provision tens of thousands of computing resources from various data centers. Faced with large resource demand variability, and with m ..."
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(MMOGs) can include millions of concurrent players spread across the world. To keep these highly-interactive virtual environments online, a MMOG operator may need to provision tens of thousands of computing resources from various data centers. Faced with large resource demand variability

Künstliche Intelligenz für ein Massively Multiplayer Online Game

by Dimitri Wulffert, Gutachten Prof Alej, Ro Buchmann, Gutachten Max Lehn, Tag Einreichung
"... Hiermit versichere ich, die vorliegende Bachelor-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbe ..."
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Prüfungsbehörde vorgelegen. Darmstadt, den 31st March 2011 Applying the peer-to-peer architecture to massively multiplayer online games (MMOGs) is a concept that until now didn’t reach any commercial game. The idea of creating a game that allows players to play MMOG over a peer-to-peer system is a great step

Experiment Centered Design in a Massively Multiplayer Online Educational Game

by Shawn Conrad, Eric Klopfer, Shawn Conrad , 2013
"... With the United States of America suffering from a lack of scientifically literate grade and secondary school students, educational games offer an opportunity to engage and inspire students to take interest in science, technology, engineering, and mathematical (STEM) subjects. Learning assessment te ..."
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With the United States of America suffering from a lack of scientifically literate grade and secondary school students, educational games offer an opportunity to engage and inspire students to take interest in science, technology, engineering, and mathematical (STEM) subjects. Learning assessment

Design and Implementation for an Android based Massively Multiplayer Online Augmented Reality Game Entwurf und Implementierung für ein Android basiertes Massively Multiplayer Online Augmented Reality Game

by Denis Lapiner, Gutachten Prof Alej, Ro Buchmann, Gutachten Max Lehn, Tag Der Einreichung , 2014
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den an-gegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbeh ..."
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Prüfungsbehörde vorgelegen. Darmstadt, den 28th February 2014 (Denis Lapiner) This Master’s Thesis proposes and implements a game design for an Android based massively multiplayer online augmented reality game. The proposed game design is based on an analysis of other popular aug-mented reality games

Learning opportunities in Massively Multiplayer Online Role Playing Games player communities

by Anthony Papargyris, Angeliki Poulymenakou, Dr. Angeliki Poulymenakou
"... Digital games have been traditionally used for educational purposes while they offer realistic opportunities for unleashing ones' creativity through self-motivated participation in virtual learning spaces [8, 10]. Such games - in their majority simulation games - are being used in occupational ..."
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an insider and explore how players of Massively Multiplayer Online Role Playing Games (MMORPGs) engage in virtual communities, learn and communicate their (game-related) knowledge. Players within such a context are forming guilds and alliances in order to extend their skill-base and capabilities

Leadership in a Networked World: The Case of Massive Multiplayer Online Environments

by Sofia Mysirlaki
"... Playing Games) are considered to be complex, ever increasing systems with a full range of social and material practices, where true mastery of the game can only be achieved by working collaboratively with other players. In situated learning theory, it is argued that learning, thinking and knowing em ..."
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Playing Games) are considered to be complex, ever increasing systems with a full range of social and material practices, where true mastery of the game can only be achieved by working collaboratively with other players. In situated learning theory, it is argued that learning, thinking and knowing

Relationship Between Passion and Motivation for Gaming in Players of Massively Multiplayer Online Role-Playing

by Xavier Carbonell, Robert J. Valler
"... Passion represents one of the factors involved in online video gaming. However, it remains unclear how passion affects the way gamers are involved in massively multiplayer online role-playing games (MMORPGs). The objective of the present study was to analyze the relationships between passions and mo ..."
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Passion represents one of the factors involved in online video gaming. However, it remains unclear how passion affects the way gamers are involved in massively multiplayer online role-playing games (MMORPGs). The objective of the present study was to analyze the relationships between passions

In Search of the Bigger Picture: Defining Multiplayer Computer Gaming Communities

by Marko Siitonen Ma
"... The mushrooming of multiplayer computer games during the last decades has led to the emergence of a great variety of social networks operating within and around such games. In the current research literature, these networks have been called, among other things, clans, organizations, teams, clubs, gr ..."
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, online multiplayer computer games (multiplayer games for short) share one common element: in order for the games to operate as designed, there need to be multiple players playing them and interacting with each other. According to a multi-dimensional typology of games by Aarseth, Smedstad and Sunnanå

Social Network Dynamics in a Massive Online Game: Network Turnover, Non-densification, and Team Engagement in Halo Reach

by Sears Merritt , Aaron Clauset
"... ABSTRACT Online multiplayer games are a popular form of social interaction, used by hundreds of millions of individuals. However, little is known about the social networks within these online games, or how they evolve over time. Understanding human social dynamics within massive online games can sh ..."
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ABSTRACT Online multiplayer games are a popular form of social interaction, used by hundreds of millions of individuals. However, little is known about the social networks within these online games, or how they evolve over time. Understanding human social dynamics within massive online games can

22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements

by Gutachten Alej, Ro Buchmann
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
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Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games
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