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Super-resolution of facial images in video with expression changes
- IEEE International Conference on Advanced Video and Signal Based Surveillance, Santa Fe, NM
"... Super-resolution (SR) of facial images from video suf-fers from facial expression changes. Most of the existing SR algorithms for facial images make an unrealistic assump-tion that the “perfect ” registration has been done prior to the SR process. However, the registration is a challenging task for ..."
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Super-resolution (SR) of facial images from video suf-fers from facial expression changes. Most of the existing SR algorithms for facial images make an unrealistic assump-tion that the “perfect ” registration has been done prior to the SR process. However, the registration is a challenging task
SUPER-RESOLUTION OF DEFORMED FACIAL IMAGES IN VIDEO
"... Super-resolution (SR) of facial images from video suffers from facial expression changes. Most of the existing SR al-gorithms for facial images make an unrealistic assumption that the “perfect ” registration has been done prior to the SR process. However, the registration is a challenging task for S ..."
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Super-resolution (SR) of facial images from video suffers from facial expression changes. Most of the existing SR al-gorithms for facial images make an unrealistic assumption that the “perfect ” registration has been done prior to the SR process. However, the registration is a challenging task
SUBSPACE-BASED METHODS FOR IMAGE REGISTRATION AND SUPER-RESOLUTION
, 2008
"... Super-resolution algorithms combine multiple low resolution images into a single high resolution image. They have received a lot of attention recently in various application domains such as HDTV, satellite imaging, and video surveillance. These techniques take advantage of the aliasing present in th ..."
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Super-resolution algorithms combine multiple low resolution images into a single high resolution image. They have received a lot of attention recently in various application domains such as HDTV, satellite imaging, and video surveillance. These techniques take advantage of the aliasing present
1Multi-Frame Demosaicing and Super-Resolution of Color Images
"... In the last two decades, two related categories of problems have been studied independently in the image restoration literature: super-resolution and demosaicing. A closer look at these problems reveals the relation between them, and as conventional color digital cameras suffer from both low-spatial ..."
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-spatial resolution and color-filtering, it is reasonable to address them in a unified context. In this paper, we propose a fast and robust hybrid method of super-resolution and demosaicing, based on a MAP estimation technique by minimizing a multi-term cost function. The L1 norm is used for measuring the difference
Adaptive Frame Selection for Enhanced Face Recognition in Low-Resolution Videos
, 2008
"... Performing face detection and recognition in low-resolution videos (e.g., surveillance videos) is a challenging task. To enhance the biometric content in these videos, image-level and score-level fusion techniques can be used to consolidate the information available in successive low-resolution fram ..."
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automatically disregards frames that may cause severe artifacts in the super-resolved output by examining the optical flow matrices pertaining to successive frames. Experimental results demonstrate an improvement in the identification performance when adaptive frame selection is used to perform super-resolution
Adaptive Frame Selection for Improved Face Recognition in Low-resolution Videos
, 2009
"... Performing face detection and identification in low-resolution videos (e.g., surveillance videos) is a challenging task. The task entails extracting an unknown face image from the video and comparing it against identities in the gallery database. To facilitate biometric recognition in such videos, ..."
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, fusion techniques may be used to consolidate the facial information of an individual, available across successive lowresolution frames. For example, super-resolution schemes can be used to improve the spatial resolution of facial objects contained in these videos (image-level fusion). However, the output
1Sub-Nyquist Sampling: Bridging Theory and Practice
"... [ A review of past and recent strategies for sub-Nyquist sampling] Signal processing methods have changed substantially over the last several decades. In modern applications, an increasing number of functions is being pushed forward to sophisticated software algorithms, leaving only delicate finely- ..."
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[ A review of past and recent strategies for sub-Nyquist sampling] Signal processing methods have changed substantially over the last several decades. In modern applications, an increasing number of functions is being pushed forward to sophisticated software algorithms, leaving only delicate finely
22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
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Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are client-server based, which is feasible for relatively slow role-playing games. Those have modest bandwidth and latency requirements and are paid for by their customers. For MMOGs with higher realtime requirements and/or a smaller number of customers willing to pay, peer-to-peer networking seems to be a serious alternative. This work analyzes the implementation of both a client-server and a peer-to-peer networking model for the prototype shooter game Planet π4. Initially, a survey introduces recent academic approaches to peer-to-peer systems specifically designed for games. Of those, one system is selected for implementation with Planet π4. Planet π4 is improved in several aspects for the purpose of analyzing various network implementations. First, its architecture is restructured and cleaned to allow for an easy replacement of the networking component. Second, its core is modified to work in a completely event-based mode, supporting the execution of the game in an discrete-event-based network simulator. Third, a simple artificial intelligence player is developed for workload generation in large (and possibly simulated) networks. Furthermore, the newly developed transport protocol CUSP is applied for the network implementation, thus the game is the first real application using CUSP. Finally the game Planet π4 is integrated with the CUSP network simulator, allowing to run the whole game in a simulated network without the need for modification of its core components. Kurzfassung Massen-Mehrspieler-Onlinespiele (Massively multiplayer online games; MMOGs) wurden in den vergangenen Jahren zunehmend populär, insbesondere in Form von Online-Rollenspielen (MMORPGs). In
under a Creative Commons Attribution Non-Commercial No Derivatives
, 2013
"... the condition that they attribute it, that they do not use it for commercial purposes and that they do not alter, transform or build upon it. For any reuse or redistribution, researchers must make clear to others the licence terms of this work. ..."
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the condition that they attribute it, that they do not use it for commercial purposes and that they do not alter, transform or build upon it. For any reuse or redistribution, researchers must make clear to others the licence terms of this work.
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