Results 1  10
of
21,633
Inapproximability of pure Nash equilibria
 IN PROCEEDINGS OF THE 40TH ANNUAL ACM SYMPOSIUM ON THEORY OF COMPUTING (STOC
, 2008
"... Purestrategy Nash equilibria are a natural and convincing solution concept for multiplayer games with the finite improvement property, i.e., any sequence of improvement steps by individual players is finite and any maximal such sequence terminates in a Nash equilibrium. By far the most literature a ..."
Abstract

Cited by 29 (2 self)
 Add to MetaCart
Purestrategy Nash equilibria are a natural and convincing solution concept for multiplayer games with the finite improvement property, i.e., any sequence of improvement steps by individual players is finite and any maximal such sequence terminates in a Nash equilibrium. By far the most literature
Worstcase equilibria
 IN PROCEEDINGS OF THE 16TH ANNUAL SYMPOSIUM ON THEORETICAL ASPECTS OF COMPUTER SCIENCE
, 1999
"... In a system in which noncooperative agents share a common resource, we propose the ratio between the worst possible Nash equilibrium and the social optimum as a measure of the effectiveness of the system. Deriving upper and lower bounds for this ratio in a model in which several agents share a ver ..."
Abstract

Cited by 851 (17 self)
 Add to MetaCart
In a system in which noncooperative agents share a common resource, we propose the ratio between the worst possible Nash equilibrium and the social optimum as a measure of the effectiveness of the system. Deriving upper and lower bounds for this ratio in a model in which several agents share a
The Complexity of Pure Nash Equilibria
, 2004
"... We investigate from the computational viewpoint multiplayer games that are guaranteed to have pure Nash equilibria. We focus on congestion games, and show that a pure Nash equilibrium can be computed in polynomial time in the symmetric network case, while the problem is PLScomplete in general. ..."
Abstract

Cited by 172 (6 self)
 Add to MetaCart
We investigate from the computational viewpoint multiplayer games that are guaranteed to have pure Nash equilibria. We focus on congestion games, and show that a pure Nash equilibrium can be computed in polynomial time in the symmetric network case, while the problem is PLScomplete in general
On the Private Provision of Public Goods
 Journal of Public Economics
, 1986
"... We consider a general model of the noncooperative provision of a public good. Under very weak assumptions there will always exist a unique Nash equilibrium in our model. A small redistribution of wealth among the contributing consumers will not change the equilibrium amount of the public good. Howe ..."
Abstract

Cited by 546 (8 self)
 Add to MetaCart
We consider a general model of the noncooperative provision of a public good. Under very weak assumptions there will always exist a unique Nash equilibrium in our model. A small redistribution of wealth among the contributing consumers will not change the equilibrium amount of the public good
Bank Runs, Deposit Insurance, and Liquidity
 Journal of Political Economy
, 2000
"... This article develops a model which shows that bank deposit contracts can provide allocations superior to those of exchange markets, offering an explanation of how banks subject to runs can attract deposits. Investors face privately observed risks which lead to a demand for liquidity. Traditional ..."
Abstract

Cited by 1178 (13 self)
 Add to MetaCart
. Traditional demand deposit contracts which provide liquidity have multiple equilibria, one of which is a bank run. Bank runs in the model cause real economic damage, rather than simply reflecting other problems. Contracts which can prevent runs are studied, and the analysis shows
How bad is selfish routing?
 JOURNAL OF THE ACM
, 2002
"... We consider the problem of routing traffic to optimize the performance of a congested network. We are given a network, a rate of traffic between each pair of nodes, and a latency function for each edge specifying the time needed to traverse the edge given its congestion; the objective is to route t ..."
Abstract

Cited by 678 (27 self)
 Add to MetaCart
We consider the problem of routing traffic to optimize the performance of a congested network. We are given a network, a rate of traffic between each pair of nodes, and a latency function for each edge specifying the time needed to traverse the edge given its congestion; the objective is to route traffic such that the sum of all travel times—the total latency—is minimized. In many settings, it may be expensive or impossible to regulate network traffic so as to implement an optimal assignment of routes. In the absence of regulation by some central authority, we assume that each network user routes its traffic on the minimumlatency path available to it, given the network congestion caused by the other users. In general such a “selfishly motivated ” assignment of traffic to paths will not minimize the total latency; hence, this lack of regulation carries the cost of decreased network performance. In this article, we quantify the degradation in network performance due to unregulated traffic. We prove that if the latency of each edge is a linear function of its congestion, then the total latency of the routes chosen by selfish network users is at most 4/3 times the minimum possible total latency (subject to the condition that all traffic must be routed). We also consider the more general setting in which edge latency functions are assumed only to be continuous and nondecreasing in the edge congestion. Here, the total
ERC  A Theory of Equity, Reciprocity and Competition
 FORTHCOMING AMERICAN ECONOMIC REVIEW
, 1999
"... We demonstrate that a simple model, constructed on the premise that people are motivated by both their pecuniary payoff and their relative payoff standing, explains behavior in a wide variety of laboratory games. Included are games where equity is thought to be a factor, such as ultimatum, twoperio ..."
Abstract

Cited by 699 (21 self)
 Add to MetaCart
We demonstrate that a simple model, constructed on the premise that people are motivated by both their pecuniary payoff and their relative payoff standing, explains behavior in a wide variety of laboratory games. Included are games where equity is thought to be a factor, such as ultimatum, twoperiod alternating offer, and dictator games; games where reciprocity is thought to play a role, such as the prisoner’s dilemma and the gift exchange game; and games where competitive behavior is observed, such as Bertrand and Cournot markets, and the guessing game.
Results 1  10
of
21,633