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Gaia: A Middleware Infrastructure to Enable Active Spaces

by Manuel Román, Christopher Hess, Renato Cerqueira, Roy H. Campbell, Klara Nahrstedt - IEEE Pervasive Computing , 2002
"... We envision a future where people’s living spaces are interactive and programmable. Users interact with their offices, homes, cars, malls and airports to request information, benefit from the resources available, and configure the habitat’s behavior. Data and tasks are always accessible and are mapp ..."
Abstract - Cited by 263 (16 self) - Add to MetaCart
and are mapped dynamically to convenient resources present in the current location. Users may extend the habitat with personal devices that seamlessly integrate with the environment. Such user-oriented interactive environments may require a novel software infrastructure to operate their resources, sense context

Dynamic Power Management for Multidomain System-on-Chip Platforms: An Optimal Control Approach

by Paul Bogdan
"... Reducing energy consumption in multiprocessor systems-on-chip (MPSoCs) where communication happens via the network-on-chip (NoC) approach calls for multiple voltage/frequency island (VFI)-based designs. In turn, such multi-VFI architectures need efficient, robust, and accurate runtime control mechan ..."
Abstract - Cited by 1 (0 self) - Add to MetaCart
mechanisms that can exploit the workload characteristics in order to save power. Despite being tractable, the linear control models for power management cannot capture some important workload characteristics (e.g., fractality, nonstation-arity) observed in heterogeneous NoCs; if ignored, such characteristics

ON THE COMPUTING ANALYSIS OF ARBITRARY SHAPE CODING IN MPEG-4

by Milan Pastrnak, Peter H. N. De
"... The predictability of the system behavior is a critical issue for the imple-mentation on a resource-limited platform and this also holds for embedded multimedia systems. The high complexity and dynamic change of resources in the MPEG-4 standard (e.g. the shape-texture decoding) is conflicting with r ..."
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The predictability of the system behavior is a critical issue for the imple-mentation on a resource-limited platform and this also holds for embedded multimedia systems. The high complexity and dynamic change of resources in the MPEG-4 standard (e.g. the shape-texture decoding) is conflicting

Characterization and compensation of network-level anomalies in mixed-signal neuromorphic modeling platforms

by Mihai A. Petrovici, Bernhard Vogginger, Oliver Breitwieser, Mikael Lundqvist, Lyle Muller, Matthias Ehrlich, Alain Destexhe, Anders Lansner, Johannes Schemmel, Karlheinz Meier - in Biomedical Circuits and Systems Conference (BioCAS) (Hsinchu: IEEE , 2014
"... Advancing the size and complexity of neural network models leads to an ever increasing demand for computational resources for their simulation. Neuromorphic devices offer a number of advantages over conventional computing architectures, such as high emulation speed or low power consumption, but this ..."
Abstract - Cited by 2 (0 self) - Add to MetaCart
Advancing the size and complexity of neural network models leads to an ever increasing demand for computational resources for their simulation. Neuromorphic devices offer a number of advantages over conventional computing architectures, such as high emulation speed or low power consumption

The Datacenter as a Computer An Introduction to the Design of Warehouse-Scale Machinesiii Synthesis Lectures on Computer Architecture Editor

by unknown authors
"... ..."
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The Datacenter as a Computer An Introduction to the Design of Warehouse-Scale Machinesiii Synthesis Lectures on Computer Architecture Editor

by unknown authors
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The Datacenter as a Computer An Introduction to the Design of Warehouse-Scale Machinesiii Synthesis Lectures on Computer Architecture Editor

by unknown authors
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An Elastic Middleware Platform for Concurrent and Distributed Cloud and Map-Reduce Simulation-as-a-Service

by Pradeeban Kathiravelu, Inesc-id Lisboa, Luis Veiga, Inesc-id Lisboa
"... Middleware platforms empower the developers and users with an additional layer, enhancing scalability and performance. Cloud computing offers variety of resources and involves a tremendous amount of entities. Due to the limited access, along with varying availability of cloud resources, prototypes a ..."
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Middleware platforms empower the developers and users with an additional layer, enhancing scalability and performance. Cloud computing offers variety of resources and involves a tremendous amount of entities. Due to the limited access, along with varying availability of cloud resources, prototypes

Quantum simulation of dynamical maps with trapped ions

by P Schindler , M Müller , † , D Nigg , J T Barreiro , ‡ , E A Martinez , M Hennrich , T Monz , S Diehl , P Zoller , R Blatt
"... Dynamical maps describe general transformations of the state of a physical system-their iteration interpreted as generating a discrete time evolution. Prime examples include classical nonlinear systems undergoing transitions to chaos. Quantum mechanical counterparts show intriguing phenomena such a ..."
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, such as the kicked rotor, providing one of the paradigmatic models of quantum chaos Below we present an experimental study of many-particle opensystem dynamical maps for complex spin models (representing hard-core bosons), implemented in a linear ion-trap quantum computing architecture using up to five ions

Efficient Management of Data Center Resources for Massively Multiplayer

by Online Games, Vlad Nae, Ru Iosup, Stefan Podlipnig, Radu Prodan, Dick Epema, Thomas Fahringer, Multiplayer Online Games
"... (MMOGs) can include millions of concurrent players spread across the world. To keep these highly-interactive virtual environments online, a MMOG operator may need to provision tens of thousands of computing resources from various data centers. Faced with large resource demand variability, and with m ..."
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, and with misfit resource renting policies, the current industry practice is to maintain for each game tens of self-owned data centers. In this work we investigate the dynamic resource provisioning from external data centers for MMOG operation. We introduce a novel MMOG workload model that represents the dynamics
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