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SNSPH: A Parallel 3-D Smoothed Particle Radiation Hydrodynamics Code

by Christopher L. Fryer, Gabriel Rockefeller, Michael S. Warren , 2005
"... We provide a description of the SNSPH code—a parallel 3-dimensional radiation hydrodynamics code implementing treecode gravity, smooth particle hydrodynamics, and flux-limited diffusion transport schemes. We provide descriptions of the physics and parallelization techniques for this code. We present ..."
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We provide a description of the SNSPH code—a parallel 3-dimensional radiation hydrodynamics code implementing treecode gravity, smooth particle hydrodynamics, and flux-limited diffusion transport schemes. We provide descriptions of the physics and parallelization techniques for this code. We

APPLICATION OF GPU SMOOTH PARTICLE HYDRODYNAMICS: WAVE RUNUP AND OVERTOPPING ON COMPOSITE SLOPES

by Billy L. Edge, Margery F. Overton, Robert A. Dalrymple, Alexis Hérault, Onur Kurum, Kevin Gamiel
"... Smooth Particle Hydrodynamics is a Lagrangian meshless numerical method with substantially improved capabilities in simulation of both fluid dynamics and solid mechanics due to its meshless nature. GPUSPH is an implementation of Smoothed Particle Hydrodynamics (SPH) on Nvidia CUDA-enabled (graphics) ..."
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Smooth Particle Hydrodynamics is a Lagrangian meshless numerical method with substantially improved capabilities in simulation of both fluid dynamics and solid mechanics due to its meshless nature. GPUSPH is an implementation of Smoothed Particle Hydrodynamics (SPH) on Nvidia CUDA-enabled (graphics

GPUs, a New Tool of Acceleration in CFD: Efficiency and Reliability on Smoothed Particle Hydrodynamics Methods

by Ro C. Crespo, Jose M. Dominguez, Anxo Barreiro, Moncho Gómez-gesteira, Benedict D , 2010
"... Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dynamics (CFD) to simulate complex free-surface flows. Simulations with this mesh-free particle method far exceed the capacity of a single processor. In this paper, as part of a dual-functioning code for ..."
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Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dynamics (CFD) to simulate complex free-surface flows. Simulations with this mesh-free particle method far exceed the capacity of a single processor. In this paper, as part of a dual-functioning code

EUROGRAPHICS 2014 / S. Lefebvre and M. Spagnuolo STAR – State of The Art Report SPH Fluids in Computer Graphics

by Markus Ihmsen, Jens Orthmann, Barbara Solenthaler, Andreas Kolb, Matthias Teschner
"... Smoothed Particle Hydrodynamics (SPH) has been established as one of the major concepts for fluid animation in computer graphics. While SPH initially gained popularity for interactive free-surface scenarios, it has emerged to be a fully fledged technique for state-of-the-art fluid animation with ver ..."
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Smoothed Particle Hydrodynamics (SPH) has been established as one of the major concepts for fluid animation in computer graphics. While SPH initially gained popularity for interactive free-surface scenarios, it has emerged to be a fully fledged technique for state-of-the-art fluid animation

A Parallel Tree-SPH Code for Galaxy Formation

by unknown authors , 1999
"... We describe a new implementation of a parallel Tree-SPH code with the aim to simulate Galaxy Formation and Evolution. The code has been parallelized using SHMEM, a Cray proprietary library to handle communications between the 256 processors of the Silicon Graphics T3E massively parallel supercompute ..."
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supercomputer hosted by the Cineca Supercomputing Center (Bologna, Italy). The code combines the Smoothed Particle Hydrodynamics (SPH) method to solve hydro-dynamical equations with the popular Barnes and Hut (1986) tree-code to perform gravity calculation with a N×logN scaling, and it is based on the scalar

Particle Methods for Simulation of Subsurface Multiphase Fluid Flow and Biogeological Processes

by Paul Meakin , Alexandre Tartakovsky , Tim Scheibe , Daniel Tartakovsky , George Redden , Philip E Long , Scott C Brooks , Zhijie Xu , Paul Meakin , Alexandre Tartakovsky , Tim Scheibe , Daniel Tartakovsky , George Redden , Philip E Long , Scott C Brooks , Zhijie Xu
"... Abstract A number of particle models that are suitable for simulating multiphase fluid flow and biogeological processes have been developed during the last few decades. Here we discuss three of them: a microscopic model -molecular dynamics; a mesoscopic model -dissipative particle dynamics; and a m ..."
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macroscopic model -smoothed particle hydrodynamics. Particle methods are robust and versatile, and it is relatively easy to add additional physical, chemical and biological processes into particle codes. However, the computational efficiency of particle methods is low relative to continuum methods. Multiscale

Corotated SPH for deformable solids

by Markus Becker, Markus Ihmsen, Matthias Teschner , 2009
"... Smoothed Particle Hydrodynamics (SPH) is a powerful technique for the animation of natural phenomena. While early SPH approaches in Computer Graphics have mainly been concerned with liquids or gases, recent research also focuses on the dynamics of deformable solids using SPH. In this paper, we prese ..."
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Smoothed Particle Hydrodynamics (SPH) is a powerful technique for the animation of natural phenomena. While early SPH approaches in Computer Graphics have mainly been concerned with liquids or gases, recent research also focuses on the dynamics of deformable solids using SPH. In this paper, we

1 THREE-DIMENSIONAL MODELING OF LONG-WAVE RUNUP: SIMULATION OF TSUNAMI INUNDATION WITH GPU-SPHYSICS

by Robert Weiss, Andrew Munoz, Robert A. Dalrymple, Alexis Herault
"... Tsunamis need to be studied more carefully and quantitatively to fully understand their destructive impact on coastal areas. Numerical modeling provides an accurate and useful method to model tsunami inundations on a coastline. However, models must undergo a detailed verification and validation proc ..."
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of the Graphics Processing Unit (GPU) to calculate high resolution hydrodynamic simulations using the equations given by Smooth Particle Hydrodynamics (SPH). GPU-SPHysics has proven to be an accurate tool in modeling complex tsunami inundations, such as the inundation on a conical island, when tested against

EVALUATION OF VECTORIZED MONTE CARLO ALGORITHMS ON GPUS FOR A NEUTRON EIGENVALUE PROBLEM

by Xining Du , Tianyu Liu , Wei Ji , X George Xu , Engineering Program , Forrest B Brown
"... ABSTRACT Conventional Monte Carlo (MC) methods for radiation transport computations are "history-based", which means that one particle history at a time is tracked. Simulations based on such methods suffer from thread divergence on the graphics processing unit (GPU), which severely affect ..."
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ABSTRACT Conventional Monte Carlo (MC) methods for radiation transport computations are "history-based", which means that one particle history at a time is tracked. Simulations based on such methods suffer from thread divergence on the graphics processing unit (GPU), which severely

FITDisk: A Cataclysmic Variable Accretion Disk Demonstration Tool

by Matt A. Wood, Josh Dolence, James C. Simpson , 2005
"... We present the software tool FITDisk, a precompiled-binary Windows GUI version of our smoothed particle hydrodynamics cataclysmic variable accretion disk research code. Cataclysmic variables are binary star systems in which a compact stellar remnant, typically a white dwarf star, is stripping mass f ..."
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We present the software tool FITDisk, a precompiled-binary Windows GUI version of our smoothed particle hydrodynamics cataclysmic variable accretion disk research code. Cataclysmic variables are binary star systems in which a compact stellar remnant, typically a white dwarf star, is stripping mass
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