Results 1 - 10
of
13
SNSPH: A Parallel 3-D Smoothed Particle Radiation Hydrodynamics Code
, 2005
"... We provide a description of the SNSPH code—a parallel 3-dimensional radiation hydrodynamics code implementing treecode gravity, smooth particle hydrodynamics, and flux-limited diffusion transport schemes. We provide descriptions of the physics and parallelization techniques for this code. We present ..."
Abstract
- Add to MetaCart
We provide a description of the SNSPH code—a parallel 3-dimensional radiation hydrodynamics code implementing treecode gravity, smooth particle hydrodynamics, and flux-limited diffusion transport schemes. We provide descriptions of the physics and parallelization techniques for this code. We
APPLICATION OF GPU SMOOTH PARTICLE HYDRODYNAMICS: WAVE RUNUP AND OVERTOPPING ON COMPOSITE SLOPES
"... Smooth Particle Hydrodynamics is a Lagrangian meshless numerical method with substantially improved capabilities in simulation of both fluid dynamics and solid mechanics due to its meshless nature. GPUSPH is an implementation of Smoothed Particle Hydrodynamics (SPH) on Nvidia CUDA-enabled (graphics) ..."
Abstract
- Add to MetaCart
Smooth Particle Hydrodynamics is a Lagrangian meshless numerical method with substantially improved capabilities in simulation of both fluid dynamics and solid mechanics due to its meshless nature. GPUSPH is an implementation of Smoothed Particle Hydrodynamics (SPH) on Nvidia CUDA-enabled (graphics
GPUs, a New Tool of Acceleration in CFD: Efficiency and Reliability on Smoothed Particle Hydrodynamics Methods
, 2010
"... Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dynamics (CFD) to simulate complex free-surface flows. Simulations with this mesh-free particle method far exceed the capacity of a single processor. In this paper, as part of a dual-functioning code for ..."
Abstract
-
Cited by 1 (0 self)
- Add to MetaCart
Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dynamics (CFD) to simulate complex free-surface flows. Simulations with this mesh-free particle method far exceed the capacity of a single processor. In this paper, as part of a dual-functioning code
EUROGRAPHICS 2014 / S. Lefebvre and M. Spagnuolo STAR – State of The Art Report SPH Fluids in Computer Graphics
"... Smoothed Particle Hydrodynamics (SPH) has been established as one of the major concepts for fluid animation in computer graphics. While SPH initially gained popularity for interactive free-surface scenarios, it has emerged to be a fully fledged technique for state-of-the-art fluid animation with ver ..."
Abstract
- Add to MetaCart
Smoothed Particle Hydrodynamics (SPH) has been established as one of the major concepts for fluid animation in computer graphics. While SPH initially gained popularity for interactive free-surface scenarios, it has emerged to be a fully fledged technique for state-of-the-art fluid animation
A Parallel Tree-SPH Code for Galaxy Formation
, 1999
"... We describe a new implementation of a parallel Tree-SPH code with the aim to simulate Galaxy Formation and Evolution. The code has been parallelized using SHMEM, a Cray proprietary library to handle communications between the 256 processors of the Silicon Graphics T3E massively parallel supercompute ..."
Abstract
- Add to MetaCart
supercomputer hosted by the Cineca Supercomputing Center (Bologna, Italy). The code combines the Smoothed Particle Hydrodynamics (SPH) method to solve hydro-dynamical equations with the popular Barnes and Hut (1986) tree-code to perform gravity calculation with a N×logN scaling, and it is based on the scalar
Particle Methods for Simulation of Subsurface Multiphase Fluid Flow and Biogeological Processes
"... Abstract A number of particle models that are suitable for simulating multiphase fluid flow and biogeological processes have been developed during the last few decades. Here we discuss three of them: a microscopic model -molecular dynamics; a mesoscopic model -dissipative particle dynamics; and a m ..."
Abstract
- Add to MetaCart
macroscopic model -smoothed particle hydrodynamics. Particle methods are robust and versatile, and it is relatively easy to add additional physical, chemical and biological processes into particle codes. However, the computational efficiency of particle methods is low relative to continuum methods. Multiscale
Corotated SPH for deformable solids
, 2009
"... Smoothed Particle Hydrodynamics (SPH) is a powerful technique for the animation of natural phenomena. While early SPH approaches in Computer Graphics have mainly been concerned with liquids or gases, recent research also focuses on the dynamics of deformable solids using SPH. In this paper, we prese ..."
Abstract
-
Cited by 13 (3 self)
- Add to MetaCart
Smoothed Particle Hydrodynamics (SPH) is a powerful technique for the animation of natural phenomena. While early SPH approaches in Computer Graphics have mainly been concerned with liquids or gases, recent research also focuses on the dynamics of deformable solids using SPH. In this paper, we
1 THREE-DIMENSIONAL MODELING OF LONG-WAVE RUNUP: SIMULATION OF TSUNAMI INUNDATION WITH GPU-SPHYSICS
"... Tsunamis need to be studied more carefully and quantitatively to fully understand their destructive impact on coastal areas. Numerical modeling provides an accurate and useful method to model tsunami inundations on a coastline. However, models must undergo a detailed verification and validation proc ..."
Abstract
- Add to MetaCart
of the Graphics Processing Unit (GPU) to calculate high resolution hydrodynamic simulations using the equations given by Smooth Particle Hydrodynamics (SPH). GPU-SPHysics has proven to be an accurate tool in modeling complex tsunami inundations, such as the inundation on a conical island, when tested against
EVALUATION OF VECTORIZED MONTE CARLO ALGORITHMS ON GPUS FOR A NEUTRON EIGENVALUE PROBLEM
"... ABSTRACT Conventional Monte Carlo (MC) methods for radiation transport computations are "history-based", which means that one particle history at a time is tracked. Simulations based on such methods suffer from thread divergence on the graphics processing unit (GPU), which severely affect ..."
Abstract
- Add to MetaCart
ABSTRACT Conventional Monte Carlo (MC) methods for radiation transport computations are "history-based", which means that one particle history at a time is tracked. Simulations based on such methods suffer from thread divergence on the graphics processing unit (GPU), which severely
FITDisk: A Cataclysmic Variable Accretion Disk Demonstration Tool
, 2005
"... We present the software tool FITDisk, a precompiled-binary Windows GUI version of our smoothed particle hydrodynamics cataclysmic variable accretion disk research code. Cataclysmic variables are binary star systems in which a compact stellar remnant, typically a white dwarf star, is stripping mass f ..."
Abstract
- Add to MetaCart
We present the software tool FITDisk, a precompiled-binary Windows GUI version of our smoothed particle hydrodynamics cataclysmic variable accretion disk research code. Cataclysmic variables are binary star systems in which a compact stellar remnant, typically a white dwarf star, is stripping mass
Results 1 - 10
of
13