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Design and Evaluation of a Mobile Augmented Reality Guide for the Museum Visit
, 2008
"... Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia guide for the museum setting? Drawing from our experience both on previous mobile museum guides projects and in AR technology, we present a fully functional prototype of an AR-enabled mobile multimedia ..."
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Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia guide for the museum setting? Drawing from our experience both on previous mobile museum guides projects and in AR technology, we present a fully functional prototype of an AR-enabled mobile multimedia
H.: Magic Land: a 3D Human Capture Mixed Reality System for Museum Experiences
- In: Proc. of the International Workshop: ReThinking Technology in Museums: Towards
"... Magic Land is an application of mixed reality in art and entertainment. This system includes a special recording room where visitors can have themselves captured and a mixed reality environment where the 3D avatars of those visitors and 3D computer generated virtual characters can form an interactiv ..."
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an interactive story and play with each other. Magic Land has been exhibited at Singapore Science Center since December 2004 and it has proved its ability in enhancing museum visitors ' experience by integrating both virtual and real environments in the same environment and by including more social
A Fungus Among Us: Mold Growth in Museum Environments
"... "I'm like a fungus; you can't get rid of me." -Adam Baldwin PROJECT SUMMARY Mold spores are everywhere. It may sound dramatic, but there is no escaping them and there is no way to prevent them from coming into contact with collections. However, there are methods for managing the ..."
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overnight in the center of the room to being studied. Both methods were utilized in this study. For the purposes of this paper, an overall sample was desired that would provide an idea for what type of airborne fungi would be present in a museum storage environment. Therefore, a plate of agar was placed
ABSTRACT MULTIMEGA BOOK IN THE CAVE "The shift from the printed+book... to the electronic text+digital skin”
"... This paper describes the Multi Mega Book in the CAVE® (MMB), an artistic virtual-reality journey through some of the most revolutionary moments of the human experience in media, technology, science, architecture, and art from the Renaissance through the Electronic Age. The user creatively interacts ..."
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This paper describes the Multi Mega Book in the CAVE® (MMB), an artistic virtual-reality journey through some of the most revolutionary moments of the human experience in media, technology, science, architecture, and art from the Renaissance through the Electronic Age. The user creatively interacts
Comparing simple and advanced video tools as supports for complex collaborative design processes.
- Journal of the Learning Sciences.
, 2010
"... Full terms and conditions of use: http://www.informaworld.com/terms-and-conditions-of-access.pdf This article may be used for research, teaching and private study purposes. Any substantial or systematic reproduction, re-distribution, re-selling, loan or sub-licensing, systematic supply or distribut ..."
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," qualitatively changing human accomplishments and thinking processes. We aim to direct attention toward the systemic nature of thinking augmented by technologies The present study addresses the following questions: 1. In what ways and to what extent does a collaborative video editing tool enhance learning in a
Eat your vegetables and do your homework: a design based investigation of enjoyment and meaning in learning
- Educational Technology
, 2005
"... Design-based research is a collection of innovative methodological approaches that involve the building of theoretically-inspired designs to systematically generate and test theory in naturalistic settings. Design-based research is especially powerful with respect to supporting and systematically e ..."
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, young children are born with a propensity to decipher the world around them, make sense of sights and sounds, and learn Sasha Barab is an Associate Professor in Learning Sciences, Instructional Systems Technology, and Cognitive Science at Indiana University (see http://inkido.indiana.edu/barab). His
A review of astronomy education research
- Astronomy Education Review
, 2004
"... Abstract The field of astronomy education is rapidly growing beyond merely sharing effective activities or curriculum ideas. This paper categorizes and summarizes the literature in astronomy education research and contains more than 100 references to articles, books, and Web-based materials. Resear ..."
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-Earth viewpoint in an unchanging universe); (b) geocentric (changes occur but are Earth-centered); (c) heliocentric (a Sun-centered view in which changes occur in the vicinity of the Solar System); and (d) sidereal (a scientific viewpoint, considering our Solar System's place in the larger universe