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iFuice - Information Fusion utilizing Instance Correspondences and Peer Mappings

by Erhard Rahm, Andreas Thor, David Aumueller, Hong-hai Do, Nick Golovin, Toralf Kirsten - In WebDB , 2005
"... We present a new approach to information fusion of web data sources. It is based on peer-to-peer mappings between sources and utilizes correspondences between their instances. Such correspondences are already available between many sources, e.g. in the form of web links, and help combine the informa ..."
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We present a new approach to information fusion of web data sources. It is based on peer-to-peer mappings between sources and utilizes correspondences between their instances. Such correspondences are already available between many sources, e.g. in the form of web links, and help combine

For Peer Review Scenario generation

by John Wiley
"... Keywords: stochastic programming, scenario, quasi-Monte Carlo, scenario reduction, scenario tree ..."
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Keywords: stochastic programming, scenario, quasi-Monte Carlo, scenario reduction, scenario tree

22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements

by Gutachten Alej, Ro Buchmann
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
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are client-server based, which is feasible for relatively slow role-playing games. Those have modest bandwidth and latency requirements and are paid for by their customers. For MMOGs with higher realtime requirements and/or a smaller number of customers willing to pay, peer-to-peer networking seems to be a

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by Paul Sivilotti, Dong Xuan, Xiaodong Zhang, Hongwei Zhang
"... Messaging is a basic service in sensornets. Yet the unique system and application prop-erties of sensornets pose substantial challenges for the messaging design: Firstly, dynamic wireless links, constrained resources, and application diversity challenge the architecture and protocol design of sensor ..."
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Messaging is a basic service in sensornets. Yet the unique system and application prop-erties of sensornets pose substantial challenges for the messaging design: Firstly, dynamic wireless links, constrained resources, and application diversity challenge the architecture and protocol design of sensornet messaging; Secondly, complex faults and large system scale introduce new challenges to the design of fault-tolerant protocols. The objective of this dissertation is to address the aforementioned challenges of sensornet messaging. Despite the extensive effort in studying sensornet messaging, the lack of a basic un-derstanding of its essential components has been an obstacle for reliable, efcient, and reusable messaging services in sensornets. To address this problem, one task of this dis-sertation is to identify the basic components of sensornet messaging and to study the re-lated algorithmic design issues. More specically, we propose the messaging architecture SMA that consists of three components: trafc-adaptive link estimation and routing (TLR), application-adaptive structuring (AST), and application-adaptive scheduling (ASC). TLR deals with dynamic wireless links as well as the impact of application trafc patterns on

Using BubbleStorm Accepted Master-Thesis from Marcel Lucas

by Assessor Prof Alej, Ro P. Buchmann, Ph. D
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbehö ..."
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of scalability and maintainability. Hence, different approaches are based on Peer-to-Peer (P2P) technology. In particular, fast-paced NVEs stress these systems and most likely cause high overlay maintenance overhead. This Master’s Thesis presents a novel approach to spatial Publish/Subscribe (Pub/Sub) in P2P

Künstliche Intelligenz für ein Massively Multiplayer Online Game

by Dimitri Wulffert, Gutachten Prof Alej, Ro Buchmann, Gutachten Max Lehn, Tag Einreichung
"... Hiermit versichere ich, die vorliegende Bachelor-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbe ..."
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MMOG. Aim of this work is to create a new AI for a peer-to-peer MMOG called Planet π4. First I analyzed the current state of art of the AI for computer games. Then I considered two different approaches to create the AI for Planet π4. The first AI implements a simple behavior while the second AI creates

Human Trust Establishment

by Michael Farb, Manish Burman, Gurtej Singh Ch, Jon Mccune, Adrian Perrig, Michael Farb, Manish Burman, Gurtej Singh, Chandok Jon, Mccune Adrian Perrig , 2011
"... Users regularly experience a crisis of confidence on the Internet. Is that email truly originating from the claimed individual? Is that Facebook invitation indeed from that person or is it a fake page set up by an impersonator? These doubts are usually resolved through a leap of faith, expressing th ..."
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offering secrecy and authenticity, which we use to support secure messaging and file exchange. Essentially, we support an abstraction to safely “sling ” information from one device to another. 1 SafeSlinger also provides an API for importing applications’ public keys into a user’s contact information

Effective runtime monitoring of distributed

by unknown authors
"... devices in the Internet of Things (IoT) and other data sources are increasingly bridging the gap between the physical and digital world by providing fine-grained data about real-world events. Enterprise software systems are adopting the paradigm of event-based systems (EBS) to enable them to react t ..."
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to meaningful events in a timely manner. Smart supply chains fusing dynamic sensor data with information provided by backend-systems are one such example of event-based enterprise systems. Monitoring their global state in an effective way for runtime governance remains an open research challenge: providing

1MIMO Multiway Relaying with Clustered Full Data Exchange: Signal Space Alignment and Degrees of Freedom

by Xiaojun Yuan, M
"... Abstract—We investigate achievable degrees of freedom (DoF) for a multiple-input multiple-output (MIMO) multiway relay channel (mRC) with L clusters andK users per cluster. Each user is equipped with M antennas and the relay with N antennas. We assume a new data exchange model, termed clustered full ..."
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full data exchange, i.e., each user in a cluster wants to learn the messages of all the other users in the same cluster. Novel signal alignment techniques are developed to systematically construct the beamforming matrices at the users and the relay for efficient physical-layer network coding. Based

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by Vorgelegt Am Januar, Oliver Schneider, Fachbereich Informatik, Oliver Schneider Contents
"... ..."
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