Searching for "Virtualizing Real-World Objects." – sorted by Relevance.
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NEXUS - Acquisition of Position Information for Location Aware Applications using Multi Sensors and Mobile Photogrammetry
- the world is represented by spatial models, which describe the real world supplemented by virtual objects
- Cited by 2 (1 self) – Add To MetaCart
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Augmented Reality Using Range Images
- of the virtual and real world objects. Usually AR aims not at a seamless integration of virtual objects in a real
- Cited by 1 (0 self) – Add To MetaCart
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LittleProjectedPlanet: An Augmented Reality Game for Camera Projector Phones ABSTRACT
- drawings of a user with an overlay displaying physical interaction of virtual objects with the real world
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BUILD-IT: a computer vision-based interaction technique for a planning tool
- these traditional interaction styles the user cannot combine real world and virtual objects within the same
- Cited by 15 (4 self) – Add To MetaCart
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BUILD-IT: Intuitive plant layout mediated by natural interaction
- enables users, grouped around a table, to interact in a space of virtual and real world objects
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A Gesture Based Interaction Technique for a Planning Tool for Construction and Design
- these traditional interaction styles the user cannot combine real world and virtual objects within the same
- Cited by 6 (4 self) – Add To MetaCart
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Build-It: a video-based interaction technique of a planning tool for construction and design
- space with a mixture of virtual and real world objects. The vertical area for communication and work (in
- Cited by 4 (0 self) – Add To MetaCart
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BUILD-IT: A Planning Tool for Construction and Design
- in a natural way: behavior of humans in the real world with other humans and/or real world objects
- Cited by 16 (6 self) – Add To MetaCart
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BUILD-IT: a computer vision-based interaction technique of a planning tool for construction and design
- space with a mixture of virtual and real world objects on the table. The vertical area for (in
- Add To MetaCart
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BUILD-IT: A Planning Tool for Construction and Design
- top view) with a mixture of virtual and real world objects on the table. The vertical area (the side
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