Searching for authors named "Timothy Furtak" – sorted by Relevance.
-
On the development of a free RTS game engine
- for studying real-time AI problems in the context of RTS games in (Buro 2002; Buro & Furtak 2003; Buro 2004
- Cited by 2 (0 self) – Add To MetaCart
-
Minimum Proof Graphs and Fastest-Cut-First Search Heuristics
- Minimum Proof Graphs and Fastest-Cut-First Search Heuristics Timothy Furtak and Michael Buro
- Cited by 1 (1 self) – Add To MetaCart
-
RTS games and real-time AI research
- RTS Games and Real–Time AI Research Michael Buro & Timothy M. Furtak Department of Computing
- Cited by 7 (2 self) – Add To MetaCart
-
Improving state evaluation, inference, and search in trick-based card games
- R. Long, Timothy Furtak, and Nathan Sturtevant Department of Computing Science, University
- Cited by 1 (1 self) – Add To MetaCart

