Results 1 - 10
of
60
art 1
, 2010
"... Qu ua al li it ta at ti iv ve e S So oc ci io ol lo og gy y R Re ev vi ie ew w V Vo ol lu um me e V VI I I Is ss su ue e 3 3 w ww ww w. .q qu ua al li it ta at ti iv ve es so oc ci io ol lo og gy yr re ev vi ie ew w. .o or rg g 3 3 Q Qu ua al li it ta at ti iv ve e S So oc ci io ol lo og gy y R Re ..."
Abstract
- Add to MetaCart
these worlds, and to know the worlds one has to examine them closely. No theorizing, however ingenious, and no observance of scientific protocol, however meticulous, are substitutes for developing a familiarity with what is actually going on in the sphere of life under study… The person who perceives nothing
art 1
, 2010
"... Qu ua al li it ta at ti iv ve e S So oc ci io ol lo og gy y R Re ev vi ie ew w V Vo ol lu um me e V VI I I Is ss su ue e 3 3 w ww ww w. .q qu ua al li it ta at ti iv ve es so oc ci io ol lo og gy yr re ev vi ie ew w. .o or rg g 3 3 Q Qu ua al li it ta at ti iv ve e S So oc ci io ol lo og gy y R Re ..."
Abstract
- Add to MetaCart
these worlds, and to know the worlds one has to examine them closely. No theorizing, however ingenious, and no observance of scientific protocol, however meticulous, are substitutes for developing a familiarity with what is actually going on in the sphere of life under study… The person who perceives nothing
art 7 vol III is 1
"... ©2 20 00 05 5--2 20 00 07 7 Q Qu ua al li it ta at ti iv ve e S So oc ci io ol lo og gy y R Re ev vi ie ew w V Vo ol lu um me e I II II I I Is ss su ue e 1 1 w ww ww w. .q qu ua al li it ta at ti iv ve es so oc ci io ol lo og gy yr re ev vi ie ew w. .o or rg g 1 11 10 0 Q Qu ua al li it ta at ti iv ..."
Abstract
- Add to MetaCart
animals -non-human animals relationships; Symbolic interaction; Anthropomorphisation; Social world; Legitimization; Theorizing; Arena The scientific interest in relations and interactions between people and pets has a long-established tradition and has been institutionalised in the social world of science
DOI 10.1007/s00778-012-0302-x SPECIAL ISSUE PAPER Automating the database schema evolution process
"... Abstract Supporting database schema evolution repre-sents a long-standing challenge of practical and theoretical importance for modern information systems. In this paper, we describe techniques and systems for automating the critical tasks of migrating the database and rewriting the legacy applicati ..."
Abstract
- Add to MetaCart
Abstract Supporting database schema evolution repre-sents a long-standing challenge of practical and theoretical importance for modern information systems. In this paper, we describe techniques and systems for automating the critical tasks of migrating the database and rewriting the legacy
Design and Implementation for an Android based Massively Multiplayer Online Augmented Reality Game Entwurf und Implementierung für ein Android basiertes Massively Multiplayer Online Augmented Reality Game
, 2014
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den an-gegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbeh ..."
Abstract
- Add to MetaCart
Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den an-gegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbehörde vorgelegen. Darmstadt, den 28th February 2014 (Denis Lapiner) This Master’s Thesis proposes and implements a game design for an Android based massively multiplayer online augmented reality game. The proposed game design is based on an analysis of other popular aug-mented reality games such as Ingress, a game created by Google Inc. The game of this thesis motivates the players to meet in the real world and move in groups to certain points of interest like historic mon-uments. The spatial locality of players, which comes up when players move in groups, makes the game interesting for the research on mobile ad hoc networks (MANETs). The provided implementation of the game contains a centralized communication component that logs the network communication between players and therefore, is usable for data collection of network traffic in MANETs. The collected data
unibz.it
"... Bug found in FPU. Intel offers to replace faulty chips. Estimated loss: 475M US$ Esploded 37secs after launch. Cause: uncaught overflow ex-ception. Software “glitch ” found in anti-lock braking system. 185,000 cars recalled. Why verify? “Testing can only show the presence of errors, not their absenc ..."
Abstract
- Add to MetaCart
Bug found in FPU. Intel offers to replace faulty chips. Estimated loss: 475M US$ Esploded 37secs after launch. Cause: uncaught overflow ex-ception. Software “glitch ” found in anti-lock braking system. 185,000 cars recalled. Why verify? “Testing can only show the presence of errors, not their absence. ” [Edgar Dijkstra]
A Survey of the Semantic Specification of Sensors
"... Abstract. Semantic sensor networks use declarative descriptions of sen-sors promote reuse and integration, and to help solve the difficulties of installing, querying and maintaining complex, heterogeneous sensor net-works. This paper reviews the state of the art for the semantic specifi-cation of se ..."
Abstract
- Add to MetaCart
Abstract. Semantic sensor networks use declarative descriptions of sen-sors promote reuse and integration, and to help solve the difficulties of installing, querying and maintaining complex, heterogeneous sensor net-works. This paper reviews the state of the art for the semantic specifi-cation
Results 1 - 10
of
60