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Searching for "Real-time fur over arbitrary surfaces." – sorted by Relevance.

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  • Vertex Shading with Direct3D and OpenGL  
  • by Evan Hart, David Gosselin, John Isidoro, Directx Vertex Shaders, Ati_vertex_transform Opengl Extension, Dx D Pipeline, Higher Order Surface Tesselation — 2001
  • … Lengyel et al “Real-Time Fur over Arbitrary Surfaces” from the ACM 2001 Symposium on Interactive 3D…
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