Searching for "Ray-tracing Procedural Displacement Shaders." – sorted by Relevance.
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Ray-tracing Procedural Displacement Shaders
- Ray-tracing Procedural Displacement Shaders Wolfgang Heidrich and Hans-Peter Seidel Computer
- Cited by 27 (1 self) – Add To MetaCart
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Efficient Bounded Adaptive Tessellation of Displacement Maps
- interval arithmetic) for ray tracing procedural displacement shaders. If the displacement function
- Cited by 6 (0 self) – Add To MetaCart
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Modified Affine Arithmetic Is More Accurate than Centered Interval Arithmetic or Affine Arithmetic
- displacement shaders [7], sampling procedural shaders [8], ray casting implicit surfaces [4], linear interval
- Cited by 5 (2 self) – Add To MetaCart
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Efficient Bounded Adaptive Tessellation of
- the venus bust modeled as a displacement mapped sphere. The displacement map was generated using a ray-tracing
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