Searching for "Physically Based Motion Transformation." – sorted by Relevance.
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Physically Based Motion Transformation
- SIGGRAPH 99, Los Angeles, August 8–13, 1999 Abstract Physically Based Motion Transformation We
- Cited by 113 (3 self) – Add To MetaCart
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Motion Texture: A Two-Level Statistical Model for Character Motion Synthesis
- retargeting [15, 38], physically based motion transformation [33] and motion editing with a hierarchy
- Cited by 103 (0 self) – Add To MetaCart
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SIGGRAPH99,LosAngeles,August8-13,1999
- SIGGRAPH99,LosAngeles,August8-13,1999 PhysicallyBasedMotionTransformation ZoranPopovi'c Andrew
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Research Problems for Creating Digital Actors
- 67 addressed the physically based motion transformation problem using spacetime optimization
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The Visual
- , MA, 1989. [PW99] Z. Popovic and A. Witkin. Physically based motion transformation. In Proc. SIGGRAPH
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