Searching for authors named "Philippe Meseure" – sorted by Relevance.
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Fast Polygonization of Implicit Surfaces
- Our work is centered on the use of implicit surfaces in interactive applications (at least 10 frames per sec) running on high-end consumer architecture (modeling, simulation, deformable body animation, games). We focus on the Marching Cubes algorithm that we tried to implement in an optimized way. W
- Cited by 7 (3 self) – Add To MetaCart
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Surgical Thread Simulation
- In this paper, we propose a surgical thread model for suture training and in a more general way thread manipulation. This model is based on dynamic Lagrangian splines constrained by Lagrangian multipliers and penalty-based self-collisions, allowing tying knots simulation in interactive time.
- Cited by 5 (4 self) – Add To MetaCart

