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Searching for authors named "Petros Faloutsos" – sorted by Relevance.

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  • DANCE: Dynamic Animation Control Environment  
  • by Victor Ng-thow-hing, Petros Faloutsos
  • …classes Tk DANCE Core Core classes Figure 1: The main components of DANCE. a joint development project by the authors to build a common environment where multiple controllers and object models could co-exist and interact with each other. The long-term goal is to reduce the startup overhead of fu…
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  • Flipping with physics: Motion editing for acrobatics  
  • by Anna Majkowska, Petros Faloutsos — 2007 — in Proceedings of Eurographics/ACM SIGGRAPH Symposium on Computer Animation
  • …Complex acrobatic stunts, such as double or triple flips, can be performed only by highly skilled athletes. On the other hand, simpler tricks, such as single-flip jumps, are relatively easy to master. We present a method for creating complex, multi-flip ballistic motions from simple, single-flip jum…
  • Cited by 1 (0 self)Add To MetaCart
  • A Particle Level Set Library  
  • by Emud Mokberi, Petros Faloutsos
  • …This paper presents the implementation of a fast and accurate particle level set library. Level sets are very effective for representating dynamic surfaces and have been crucial to recent research within computer graphics, perhaps most significantly within fluid simulations. However, implementating …
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  • 02  
  • by Yong Cao, Petros Faloutsos, Frédéric Pighin
  • …37 38 39 40 41 42 43 44…
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  • Enabling real-time physics simulation in future interactive entertainment  
  • by Thomas Y. Yeh, Petros Faloutsos — 2006 — In ACM SIGGRAPH Video Game Symposium
  • …Interactive entertainment has long been one of the driving factors behind architectural innovation, pushing the boundaries of computing to achieve ever more realistic virtual experiences. Future entertainment applications will feature robust physics modeling to enable on-the-fly content creation. Ho…
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  • FALOUTSOS P.: A dynamic controller toolkit  
  • by Ari Shapiro, Derek Chu, Brian Allen, Petros Faloutsos — 2007 — In The 2nd Annual ACM SIGGRAPH Sandbox Symposium on Videogames
  • …Figure 1: A simple controller demonstrates the use of inverse kinematics, dynamic attachments and simple logic to earn the skeletal team two points. We introduce a toolkit for creating dynamic controllers for articulated characters under physical simulation. Our toolkit allows users to create dynami…
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  • Style components  
  • by Ari Shapiro, Yong Cao, Petros Faloutsos — 2006 — In Proc. of Graphics interface
  • …Figure 1: A sneaky style component is added to a normal walk (left image, left character) to synthesize a sneaky walk (left image, right character). The style component transfer is reversed, applying an upright and casual walking style to a sneaking motion (right image, left character) to produce a …
  • Cited by 2 (0 self)Add To MetaCart
  • Power-Laws and the AS-level Internet Topology  
  • by Georgos Siganos, Michalis Faloutsos, Petros Faloutsos, Christos Faloutsos — 2003 — IEEE/ACM Transactions on Networking
  • …In this paper, we study and characterize the topology of the Internet at the Autonomous System level. First, we show that the topology can be described efficiently with power-laws. The elegance and simplicity of the powerlaws provide a novel perspective into the seemingly uncontrolled Internet struc…
  • Cited by 50 (4 self)Add To MetaCart
  • On Power-Law Relationships of the Internet Topology  
  • by Michalis Faloutsos, Petros Faloutsos, Christos Faloutsos — 1999 — In SIGCOMM
  • …Despite the apparent randomness of the Internet, we discover some surprisingly simple power-laws of the Internet topology. These power-laws hold for three snapshots of the Internet, between November 1997 and December 1998, despite a 45% growth of its size during that period. We show that our power-l…
  • Cited by 791 (33 self)Add To MetaCart
  • Composeable Controllers for Physically-Based Character Animation  
  • by Petros Faloutsos, Michiel van de Panne — 1999
  • …Introduction Physically-based characters which are equipped with a large set of basic motion skills are as yet unachievable. It is somewhat surprising that this is the case, given the string of successes in implementing speci #c controllers for complex dynamic motions such as walking and running, a…
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