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Dynamic instabilities and stabilization methods in distributed real-time scheduling of manufacturing systems

by P. R. Kumar, T. I. Seidman - IEEE Transactions on Automatic Control , 1990
"... z Abstract We consider manufacturing systems consisting of many machines and producing many types of parts. Each part-type requires processing for a specified length of time at each machine in a prescribed sequence of machines. Machines may require a set-up time when changing between part-types, and ..."
Abstract - Cited by 137 (21 self) - Add to MetaCart
of feedbacks, one caused by "cycles " of material flow in non-acyclic manufacturing systems, and the other introduced by the employment of closed-loop scheduling algorithms. We examine the consequences of this interaction for the stability properties of the manufacturing system in terms

On the "No-Z-Cycle" Property in Distributed Executions

by Francesco Quaglia , Roberto Baldoni, Bruno Ciciani
"... Given a checkpoint and communication pattern of a distributed execution, the "No Z-Cycle" property (NZC) states that there does not exist a dependency between a checkpoint and itself. In other words, ..."
Abstract - Cited by 3 (0 self) - Add to MetaCart
Given a checkpoint and communication pattern of a distributed execution, the "No Z-Cycle" property (NZC) states that there does not exist a dependency between a checkpoint and itself. In other words,

VCODE: A Retargetable, Extensible, Very Fast Dynamic Code Generation System

by Dawson R. Engler
"... Dynamic code generation is the creation of executable code at runtime. Such β€œon-the-fly ” code generation is a powerful technique, enabling applications to use runtime information to improve performance by up to an order of magnitude [4, 8, 20, 22, 23]. Unfortunately, previous general-purpose dynami ..."
Abstract - Cited by 133 (8 self) - Add to MetaCart
Dynamic code generation is the creation of executable code at runtime. Such β€œon-the-fly ” code generation is a powerful technique, enabling applications to use runtime information to improve performance by up to an order of magnitude [4, 8, 20, 22, 23]. Unfortunately, previous general

Materials for an exploratory theory of the network society.

by Manuel Castells , Anthony Giddens , Alain Touraine , Anthony Smith , Benjamin Barber , Peter Hall , Roger-Pol Droit , Sophie Watson , Frank Webster , Krishan Kumar , David Lyon , Craig Calhoun , Jeffrey Henderson , Ramon Ramos , Jose E Rodrigues-Ibanez , Jose F Tezanos , Mary Kaldor , Stephen Jones , Christopher Freeman - The British Journal of Sociology , 2000
"... ABSTRACT This article aims at proposing some elements for a grounded theor y of the network society. The network society is the social structure characteristic of the Information Age, as tentatively identi ed by empirical, cross-cultural investigation. It permeates most societies in the world, in v ..."
Abstract - Cited by 122 (0 self) - Add to MetaCart
engineering. It replaces/subsumes the technological paradigm of the Industrial Age, organized primarily around the production and distribution of energy. In this article I aim at clarifying the theoretical implications that can be induced from my observation of contemporary social structures and social change

A Checkpointing Protocol Based on a Minimal Characterization of the "No-Z-Cycle" Property

by Francesco Quaglia, Roberto Baldoni, Bruno Ciciani , 1999
"... Given a checkpoint and communication pattern of a distributed execution the "No Z-Cycle" property (NZC) states that there not exists a dependency between a checkpoint and itself. In other words, there not exists a non-causal sequence of messages that starts after a checkpoint and terminate ..."
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Given a checkpoint and communication pattern of a distributed execution the "No Z-Cycle" property (NZC) states that there not exists a dependency between a checkpoint and itself. In other words, there not exists a non-causal sequence of messages that starts after a checkpoint

Pulmonary toxicity of single-walled carbon nanotubes in mice 7 and 90 days after intratracheal instillation.

by Chiu-Wing Lam , John T James , Richard Mccluskey , Robert L Hunter - Toxicol. Sci. , 2004
"... Nanomaterials are part of an industrial revolution to develop lightweight but strong materials for a variety of purposes. Singlewall carbon nanotubes are an important member of this class of materials. They structurally resemble rolled-up graphite sheets, usually with one end capped; individually t ..."
Abstract - Cited by 104 (1 self) - Add to MetaCart
cages (with HEPA air filters) in the AAALAC-accredited vivarium at the Johnson Space Center (JSC). Animals were allowed to acclimate at this facility (with a 12-h light-dark cycle) for at least one week before being used in the study. The mice had free access to tap water and Purina Formulab Chow No

The Software Architecture of a Distributed Problem-Solving Environment

by D. W. Walker, M. Li, O. F. Rana, M. S. Shields, Y. Huang , 2000
"... vi 1 Introduction 1 2 The Visual Component Composition Environment 1 2.1 Components and Their Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2.2 Features of the VCCE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2.3 Computational Steering . ..."
Abstract - Cited by 29 (5 self) - Add to MetaCart
vi 1 Introduction 1 2 The Visual Component Composition Environment 1 2.1 Components and Their Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2.2 Features of the VCCE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2.3 Computational Steering

Transactions on Parallel and Distributed Systems

by Systems C. Special-purpose
"... (MMOGs) can include millions of concurrent players spread across the world and interacting with each other within a single session. Faced with high resource demand variability and with misfit resource renting policies, the current industry practice is to over-provision for each game tens of self-own ..."
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(MMOGs) can include millions of concurrent players spread across the world and interacting with each other within a single session. Faced with high resource demand variability and with misfit resource renting policies, the current industry practice is to over-provision for each game tens of self-owned data centres, making the market entry affordable only for big companies. Focusing on the reduction of entry and operational costs, we investigate a new dynamic resource provisioning method for MMOG operation using external data centres as low-cost resource providers. First, we identify in the various types of player interaction a source of short-term load variability, which complements the long-term load variability due to the size of the player population. Then, we introduce a combined MMOG processor, network, and memory load model that takes into account both the player interaction type and the population

1 Distributed Compressed Sensing For Static and Time-Varying Networks

by Stacy Patterson Member, Yonina C. Eldar Fellow, Idit Keidar
"... ar ..."
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Consistency in Distributed Systems

by Sebastian Burckhardt
"... Abstract. Data replication is a common technique for programming distributed systems, and is often important to achieve performance or reliability goals. Unfortunately, the replication of data can compromise its consistency, and thereby break programs that are unaware. In particular, in weakly cons ..."
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. We start by examining consensus, a classic problem in distributed systems, and then proceed to study various specifications and implementations of eventually consistent systems. As more and more developers write programs that execute on a virtualized cloud infrastructure, they find themselves
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