Searching for "Modeling and Animating Virtual Humans." – sorted by Relevance.
-
Towards Natural Communication in Networked Collaborative Virtual Environments
- Environment. This effort is mostly based on the use of realistically modeled and animated Virtual Humans
- Cited by 4 (0 self) – Add To MetaCart
-
Realistic Avatars and Autonomous Virtual Humans in VLNET Networked Virtual Environments
- of realistically modeled and animated Virtual Humans. This paper discusses several ways to use virtual human bodies
- Cited by 18 (0 self) – Add To MetaCart
-
Virtual Humans on Stage
- be fed to a scalable human body animation model to simulate virtual humans and clones ready to evolve
- Add To MetaCart
-
Motor functions in the VLNET Body-Centered Networked Virtual Environment
- , realistic modeling and animation of virtual humans is not a straightforward task. The user representation
- Cited by 4 (3 self) – Add To MetaCart
-
Artificial Life for Computer Graphics
- have for years championed the grand challenge of modeling and animating virtual humans (see [8], ligwww
- Cited by 40 (6 self) – Add To MetaCart
-
A Fuzzy Rule-Based Interactive Methodology for Training Multimedia Actors
- concentrated almost entirely on the modelling and animation of virtual human heads. In our previous work we
- Add To MetaCart
-
Perceptual evaluation of impostor representations for virtual humans and buildings. Computer
- for the use of impostor representations for static building models and for animated virtual human models
- Cited by 3 (3 self) – Add To MetaCart
-
Real-Time Animation of Realistic Virtual Humans
- environments must achieve a close relationship between modeling and animation. In other words, virtual human
- Cited by 22 (1 self) – Add To MetaCart
-
Lowering the cost of virtual human rendering with structured animated impostors
- . INTRODUCTION A lot of research has been devoted over the past decades to model and animate virtual humans in a
- Cited by 7 (0 self) – Add To MetaCart
-
Generation of True 3D Films
- to previous work in the elds of 3D capture, modelling and animation of virtual humans. Then we describe
- Cited by 1 (1 self) – Add To MetaCart

