Searching for authors named "Mitchell Wilkes" – sorted by Relevance.
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Optimal Prefilters for the Multiwavelet Filter Banks
- This paper proposes a method to obtain optimal 2 -order approximation preserving prefilters for a given orthogonal unbalanced multiwavelet basis. This procedure uses the prefilter construction introduced in [3]. The prefilter optimization scheme exploits the Taylor series expansion of the prefilt
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Metamodeling - Rapid Design and Evolution of Domain-Specific Modeling Environments
- Model integrated computing (MIC) is gaining increased attention as an effective and efficient method for developing, maintaining, and evolving large-scale, domain-specific software applications for computer-based systems. MIC is a model-based approach to software development, allowing the synthesis
- Cited by 22 (7 self) – Add To MetaCart
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Nashville, Tennessee Approved:
- To my parents, for never letting me give up. ii
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Knowledge-Sharing Techniques for Egocentric Navigation
- Abstract – Teams of humans and robots working together can provide effective solutions to problems. In such applications, effective human-robot teaming relies on being able to communicate information about the current perception or understanding of the environment. In this paper, human-robot teaming
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The Sensory Ego-Sphere as a Short-Term Memory for Humanoids
- The Sensory Ego-Sphere (SES) is a shortterm memory structure for a robot. The SES records and recalls events that are localized in space or time. It is a database structured as a 2D spherical shell centered on the coordinate frame of the robot, spatially indexed by polar and azimuthal angles. In thi
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ISAC: Foundations in Human-Humanoid Interaction
- e arms have optical position encoders at each joint. ISAC has cost-effective anthropomorphic end effectors, built in-house, that we call PneuHand I and PneuHand II. Small pistons pneumatically actuate PneuHand I; PneuHand II employs electrical and pneumatic actuation in which the forefinger a
- Cited by 6 (2 self) – Add To MetaCart
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ISAC Humanoid: An Architecture for Learning and Emotion
- A report on the development of a software architecture to facilitate interactions between a person and a humanoid robot is given. The architecture employs independent, asynchronous software agents that run in parallel on a set of PCs in a local area network. It comprises four major components: a Sel
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The Sensory Ego-Sphere as a Short-Term Memory for Humanoids
- The Sensory Ego-Sphere (SES) is a shortterm memory structure for a robot. The SES records and recalls events that are localized in space or time. It is a database structured as a 2D spherical shell centered on the coordinate frame of the robot, spatially indexed by polar and azimuthal angles. In thi
- Cited by 2 (0 self) – Add To MetaCart
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Image Texture Synthesis-by-Analysis using Moving-Average Models
- Texture synthesis is a necessary component of realistic scene generation. In particular, it is necessary for the simulation of image backgrounds for the testing of automatic target recognizers. We present a synthesis-by-analysis model for texture replication or simulation. This model can closely rep
- Cited by 2 (0 self) – Add To MetaCart

