Searching for authors named "Michael van Lent" – sorted by Relevance.
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A Pruning Algorithm for Imperfect Information Games
- A Pruning Algorithm for Imperfect Information Games Michael van Lent and David Mutchler
- Cited by 2 (1 self) – Add To MetaCart
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Learning Hierarchical Performance Knowledge by Observation
- Learning Hierarchical Performance Knowledge by Observation Michael van Lent, John Laird Artificial
- Cited by 14 (0 self) – Add To MetaCart
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Human-level AI's Killer Application: Interactive Computer Games
- 2001 15 Human-Level AI's Killer Application Interactive Computer Games John E. Laird and Michael van
- Cited by 92 (0 self) – Add To MetaCart
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A Very Low Cost System for Direct Human Control of Simulated Vehicles Michael van Lent and Robert Wray
- A Very Low Cost System for Direct Human Control of Simulated Vehicles Michael van Lent and Robert
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Increasing replayability with deliberative and reactive planning
- Increasing Replayability with Deliberative and Reactive Planning Michael van Lent, Mark O. Riedl
- Cited by 1 (0 self) – Add To MetaCart
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Explainable Artificial Intelligence for Training and Tutoring
- VAN LENT, Steve SOLOMON, Dave GOMBOC University of Southern California / Institute for Creative
- Cited by 2 (0 self) – Add To MetaCart
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Building robust planning and execution systems for virtual worlds
- Building Robust Planning and Execution Systems for Virtual Worlds Don M Dini, Michael van Lent
- Cited by 3 (0 self) – Add To MetaCart
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Building explainable artificial intelligence systems
- Building Explainable Artificial Intelligence Systems Mark G. Core, H. Chad Lane, Michael van Lent
- Cited by 5 (3 self) – Add To MetaCart
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Perfect Recall and Pruning in Games with Imperfect Information
- Haute, IN 47803-3999 Michael van Lent Department of Electrical Engineering and Computer Science
- Cited by 10 (0 self) – Add To MetaCart
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Intelligent Agents in Computer Games
- Intelligent Agents in Computer Games Michael van Lent, John Laird, Josh Buckman, Joe Hartford
- Cited by 9 (0 self) – Add To MetaCart

