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127
Memory Requirements for Query Execution in Highly
- In Proc. of International Conference on Very Large Databases
, 2003
"... Pervasive computing introduces data management requirements that must be tackled in a growing variety of lightweight computing devices. Personal folders on chip, networks of sensors and data hosted by autonomous mobile computers are different illustrations of the need for evaluating queries con ..."
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confined in hardware constrained computing devices. RAM is the most limiting factor in this context. This paper gives a thorough analysis of the RAM consumption problem and makes the following contributions. First, it proposes a query execution model that reaches a lower bound in terms of RAM
Pucheral: Memory Requirements for Query Execution in Highly Constrained Devices
- In Proc. of International Conference on Very Large Databases
, 2003
"... Pervasive computing introduces data management requirements that must be tackled in a growing variety of lightweight computing devices. Personal folders on chip, networks of sensors and data hosted by autonomous mobile computers are different illustrations of the need for evaluating queries confined ..."
Abstract
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Cited by 12 (1 self)
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confined in hardware constrained computing devices. RAM is the most limiting factor in this context. This paper gives a thorough analysis of the RAM consumption problem and makes the following contributions. First, it proposes a query execution model that reaches a lower bound in terms of RAM consumption
Materials for an exploratory theory of the network society.
- The British Journal of Sociology
, 2000
"... ABSTRACT This article aims at proposing some elements for a grounded theor y of the network society. The network society is the social structure characteristic of the Information Age, as tentatively identi ed by empirical, cross-cultural investigation. It permeates most societies in the world, in v ..."
Abstract
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Cited by 122 (0 self)
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are socially and ecologically constrained, and, at the same time, biologically and culturally able of innovation. Meaning is produced, reproduced, and fought over in all layers of social structure, in production as in consumption, in experience as in power. What makes sense to anyone is de ned by the endless
Register constrained modulo scheduling
- IEEE Trans. Parallel Distrib. Syst
"... Abstract—Software pipelining is an instruction scheduling technique that exploits the instruction level parallelism (ILP) available in loops by overlapping operations from various successive loop iterations. The main drawback of aggressive software pipelining techniques is their high register requir ..."
Abstract
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Cited by 2 (0 self)
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requirements. If the requirements exceed the number of registers available in the target architecture, some steps need to be applied to reduce the register pressure (incurring some performance degradation): reduce iteration overlapping or spilling some lifetimes to memory. In the first part of this paper, we
Author manuscript, published in "ICDT (2012) 46-60" Highly Expressive Query Languages for Unordered Data Trees ∗
, 2012
"... We study highly expressive query languages for unordered data trees, using as formal vehicles Active XML and extensions of languages in the while family. All languages may be seen as adding some form of control on top of a set of basic pattern queries. The results highlight the impact and interplay ..."
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We study highly expressive query languages for unordered data trees, using as formal vehicles Active XML and extensions of languages in the while family. All languages may be seen as adding some form of control on top of a set of basic pattern queries. The results highlight the impact and interplay
Fast Execution of Simultaneous Breadth-First Searches on Sparse Graphs
"... Abstract—The construction of efficient parallel graph al-gorithms is important for quickly solving problems in areas such as urban planning, social network analysis, and hardware verification. Existing GPU implementations of graph algorithms tend to be monolithic and thus contributions from the lite ..."
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computations, betweenness cen-trality, and reachability querying require the execution of many such graph traversals. Typically, these traversals are independent of one another and can thus be executed in parallel. This paper presents multi-search, a simple abstraction that is designed for graph algorithms
Provisioning
"... Heterogeneous wireless sensor networks represent a challenging programming environment. Servilla addresses this by offering a new middleware framework that provides service provisioning. Using Servilla, developers can construct platform-independent applications over a dynamic set of devices with div ..."
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architecture that can be easily tailored for devices with a wide range of resources, allowing resource-constrained devices to provide services while leveraging the capabilities of more powerful devices. Servilla has been implemented on TinyOS for two representative hardware platforms (Imote2 and Telos
Declarative Scheduling in Highly Scalable Systems
- In EDBT ’10: Proceedings of the 2010 EDBT/ICDT Workshops
, 2010
"... In modern architectures based on Web Services or Cloud Computing, a very large number of user requests arrive concurrently and has to be scheduled for execution constrained by correctness criteria, service-level agreements etc. The state of the art is to develop hand-coded schedulers, though this ta ..."
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Cited by 4 (3 self)
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In modern architectures based on Web Services or Cloud Computing, a very large number of user requests arrive concurrently and has to be scheduled for execution constrained by correctness criteria, service-level agreements etc. The state of the art is to develop hand-coded schedulers, though
22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
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are client-server based, which is feasible for relatively slow role-playing games. Those have modest bandwidth and latency requirements and are paid for by their customers. For MMOGs with higher realtime requirements and/or a smaller number of customers willing to pay, peer-to-peer networking seems to be a
Results 1 - 10
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127