Searching for authors named "Kostas Stathis" – sorted by Relevance.
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Interacting Components as Logic Programs That Play Games
- : We present a framework for developing complex interacting components in computational logic. Interactive components are developed either as players making moves according to the rules of a game or as umpires that enforce the rules, thereby controlling the interactions of players. From building kno
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SMART (Stochastic Model Acquisition with ReinforcemenT) Learning Agents: A Preliminary Report
- We present a framework for building agents that learn using SMART, a system that combines stochastic model acquisition with reinforcement learning to enable an agent to model its environment through experience and subsequently form action selection policies using the acquired model. We extend an exi
- Cited by 2 (1 self) – Add To MetaCart
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Agents acquiring Resources through Social Positions: An Activity-based Approach
- this paper is that we will need to use artificial agent societies [1, 11] in order to manage intelligently the resources and the interactions envisaged in sociocognitive grids. We are motivated by scenarios where location-independent smartservices provide the social and cognitive resources that agen
- Cited by 1 (1 self) – Add To MetaCart
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A Dialectic Architecture for Computational Autonomy
- This paper takes the view that to be considered autonomous, a software agent must possess the means by which to manage its own motivations and so arbitrate between competing internal goals. Using the motivational theories of Abraham Maslow as a starting point, we investigate the role that argument
- Cited by 1 (0 self) – Add To MetaCart
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Knowledge-Based Front-Ends as Games
- : We present a framework for building complex interactive systems from simple components, with particular attention to the development of Knowledge-Based FrontEnds to software packages. The work is motivated from problems with the interactions of GLIMPSE [21] and FAST [14], two Knowledge-Based Front
- Cited by 4 (3 self) – Add To MetaCart
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Games as a Metaphor for Interactive Systems
- this paper is that `interactive systems are like games'. However, the value of the metaphor is here intended primarily for the system developer, to serve as a conceptual framework for the design and organisation of an interactive system with complex functionality. We are developing the use of this m
- Cited by 7 (7 self) – Add To MetaCart
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The Apriori Stochastic Dependency Detection (ASDD) Algorithm for Learning Stochastic Logic Rules
- Abstract. Apriori Stochastic Dependency Detection (ASDD) is an algorithm for fast induction of stochastic logic rules from a database of observations made by an agent situated in an environment. ASDD is based on features of the Apriori algorithm for mining association rules in large databases of sal
- Cited by 3 (2 self) – Add To MetaCart
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Situating cognitive agents in GOLEM
- Abstract. We investigate the application of a logic-based framework representing an agent environment as a composite structure that evolves over time. Such a complex structure contains the interaction between two main classes of entities: agents and objects. Interactions between these entities are s
- Cited by 4 (2 self) – Add To MetaCart
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Towards a Game-based Architecture for developing Complex Interactive Components in Computational Logic
- We present a game-based architecture for developing complex interactive components in computational logic. This supports the component oriented development of interactive systems, in such a way, that interactive components can be represented either as players that make moves according to the rules o
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A Fast Glimpse of Knowledge--Based Front--Ends as Games
- : We present a framework for interactive systems with particular attention to the development of Knowledge-Based Front-Ends to software packages. The framework is presented as a set of logic programs that enable the construction of complex interactive systems build from simple interactive components
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