Searching for authors named "Katherine Isbister" – sorted by Relevance.
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Social Implications of Using Synthetic Characters
- We are conducting a series of studies of social behavior in an online multi-user environment hosted by a synthetic character. Through the combination of an initial qualitative analysis of transcripts of group interactions with the host character, and later quantitative analysis of controlled compari
- Cited by 4 (1 self) – Add To MetaCart
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Social Implications of Using Synthetic Characters: An Examination of a Role-Specific Intelligent Agent
- When designing intelligent interface agents, it is important to consider the social context in which they will operate. Designing an agent for a specified role helps make good performance possible, by constraining actions users will take in their corresponding social roles. This paper examines the p
- Cited by 6 (0 self) – Add To MetaCart
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Touring Machines: Guide Agents for Sharing Stories about Digital Places
- Human understanding of the physical world frequently derives from the narratives we construct about it. Analogously, we can incorporate narratives in virtual spaces to give visitors a sense of place and purpose. In this paper we describe two projects using interactive characters as a medium for
- Cited by 10 (3 self) – Add To MetaCart
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Design and Evaluation of Embodied Conversational Agents: A Proposed Taxonomy
- This workshop call demonstrates that our field is eager to move beyond first-generation generalist projects, toward a more mature practice. To do so, we seek to set up a common set of expectations and criteria for how to judge our work. In this paper, we propose some subclasses of embodied conversat
- Cited by 5 (0 self) – Add To MetaCart
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Supporting Cross-Cultural Communication with a Large-Screen System
- As opportunities for international collaboration and crosscultural communication among people from heterogeneous cultures increase, the importance of electronic communication support is increasing. To support cross-cultural communication, we believe it is necessary to offer environments in which par
- Cited by 1 (0 self) – Add To MetaCart
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Supporting Cross-Cultural Communication in Real-World Encounters
- This paper describes Silhouettell that supports encounters in the real world. Silhouettell is one of the systems of community computing, which supports the early stage of collaboration, or helps various people to organize communities. The system finds topics that participants have in common, and pre
- Cited by 1 (1 self) – Add To MetaCart
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Design and Evaluation of Embodied Conversational Agents: A Proposed Taxonomy
- This workshop call demonstrates that our field is eager to move beyond first-generation generalist projects, toward a more mature practice. To do so, we seek to set up a common set of expectations and criteria for how to judge our work. In this paper, we propose some subclasses of embodied conversat
- Cited by 1 (0 self) – Add To MetaCart
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The sensual evaluation instrument
- This paper introduces a novel approach to the measure of people’s affective responses to interactive systems. Our approach is based upon recent research on the workings of emotions in human beings, an interest in addressing the multi-sensory nature of emotion, and a desire to take a participatory an
- Cited by 2 (0 self) – Add To MetaCart
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The Sensual Evaluation Instrument: Developing an Affective Evaluation Tool
- In this paper we describe the development and initial testing of a tool for self-assessment of affect while interacting with computer systems: the Sensual Evaluation Instrument. We discuss our research approach within the context of existing affective and HCI theory, and describe stages of evolution
- Cited by 5 (2 self) – Add To MetaCart
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Helper Agent: Designing An Assistant for Human-Human Interaction in a Virtual Meeting Space
- This paper introduces a new application area for agents in the computer interface: the support of human-human interaction. We discuss an interface agent prototype that is designed to support human-human communication in virtual environments. The prototype interacts with users strategically during co
- Cited by 44 (10 self) – Add To MetaCart

