Searching for authors named "Justine Cassell" – sorted by Relevance.
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Chess For Girls?: Feminism and Computer Games
- pointing out the benefits to be gained by chess playing? Or would we start companies designed to bring chess closer to pursuits that are more associated with girls---perhaps, as this parody did, by constructing chess pieces that resemble dolls? Or, finally, would we look into the contexts in which g
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Believable Communicating Agents - Siggraph `96 Course Notes
- pointing also commonly occurs at the beginning of new narrative episodes and scenes, where it is the dominant gesture. In this context, pointing may mark the establishment of a new focus space (Grosz & Sidner, 1986). In adult narrations of cartoon stories, about three-quarters of all clauses are acc
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Body Language: Lessons from the Near-Human i
- The story of the automaton had struck deep root into their souls and, in fact, a pernicious mistrust of human figures in general had begun to creep in. Many lovers, to be quite convinced that they were not enamoured of wooden dolls, would request their mistresses to sing and dance a little out of ti
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Beat: The behavior expression animation toolkit
- The Behavior Expression Animation Toolkit (BEAT) allows animators to input typed text that they wish to be spoken by an animated human figure, and to obtain as output appropriate and synchronized nonverbal behaviors and synthesized speech in a form that can be sent to a number of different animation
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More Than Just Another Pretty Face: Embodied Conversational Interface Agents
- this article I describe some of the features of human-human conversation that are being implemented in this new genre of embodied conversational agents. Then I describe an embodied conversational agent that is based on these features. I argue that, because conversation is such a primary skill for hu
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Nudge Nudge Wink Wink: Elements of Face-to-Face Conversation for Embodied Conversational Agents
- Only humans communicate using language and carry on conversations with one another. And the skills of conversation have developed in humans in such a way as to exploit all of the unique affordances of the human body. We make complex representational gestures with our prehensile hands, gaze away an
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Embodied Conversational Agents: Representation and Intelligence in User Interface
- This article addresses these questions by examining the interaction between representation and intelligence in user interfaces. The rubric "representation" covers at least three topics in this context: how a computational system is represented in its user interface, how the interface conveys its rep
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A Framework For Gesture Generation And Interpretation
- this paper I describe ongoing research that seeks to provide a common framework for the generation and interpretation of spontaneous gesture in the context of speech. I present a testbed for this framework in the form of a program that generates speech, gesture, and facial expression from underlying
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Storytelling Systems: Constructing the Innerface of the Interface
- Although recent years have seen an explosion in educational technology, there is still a lack of computational tools specifically designed to encourage exploration of identity and communication issues. Storytelling is a good medium for this type of exploration as it enables reflection about the inne
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"How about this weather?" - Social Dialogue with Embodied Conversational Agents
- Social dialogue can be used by an embodied interface agent both to satisfy "interpersonal" goals, such as building rapport with the user and demonstrating the expertise of the agent, and to directly or indirectly satisfy task goals, such as acquiring background information about the user. We de
- Cited by 8 (0 self) – Add To MetaCart

