Searching for authors named "Hugues Hoppe" – sorted by Relevance.
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New Quadric Metric for Simplifying Meshes with Appearance Attributes
- Complex triangle meshes arise naturally in many areas of computer graphics and visualization. Previous work has shown that a quadric error metric allows fast and accurate geometric simplification of meshes. This quadric approach was recently generalized to handle meshes with appearance attributes. I
- Cited by 76 (1 self) – Add To MetaCart
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View-Dependent Refinement of Progressive Meshes
- Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation defines for an arbitrary triangle mesh a sequence of approximating meshes optimized for view-independent LOD. In this paper,
- Cited by 329 (3 self) – Add To MetaCart
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Efficient Implementation of Progressive Meshes
- In earlier work, we introduced the progressive mesh (PM) representation, a new format for storing and transmitting arbitrary triangle meshes. For a given mesh, the PM representation defines a continuous sequence of level-of-detail approximations, allows smooth visual transitions (geomorphs) between
- Cited by 93 (0 self) – Add To MetaCart
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Smooth View-Dependent Level-of-Detail Control and Its Application to Terrain Rendering
- The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address this problem of view-dependent level-of-detail control. Among these, the viewdependent progressive mesh (VDPM) framewor
- Cited by 171 (0 self) – Add To MetaCart
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Progressive Meshes
- Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance, transmission bandwidth, and storage capacities. This paper introduces the progressive mesh (PM) representation, a new s
- Cited by 886 (9 self) – Add To MetaCart
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Shape Compression using Spherical Geometry Images
- We recently introduced an algorithm for spherical parametrization and remeshing, which allows resampling of a genus-zero surface onto a regular 2D grid, a spherical geometry image. These geometry images o#er several advantages for shape compression. First, simple extension rules extend the square i
- Cited by 16 (1 self) – Add To MetaCart
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Efficient Minimization of New Quadric Metric for Simplifying Meshes with Appearance Attributes
- In an earlier paper we introduced a new quadric metric for simplifying triangle meshes using the edge collapse operation. The quadric measures both the geometric accuracy of the simplified mesh surface and the fidelity of appearance fields defined on the surface (such as normals or colors). The mini
- Cited by 6 (0 self) – Add To MetaCart
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Automatic Reconstruction of B-Spline Surfaces of Arbitrary Topological Type
- Creating freeform surfaces is a challenging task even with advanced geometric modeling systems. Laser range scanners offer a promising alternative for model acquisition---the 3D scanning of existing objects or clay maquettes. The problem of converting the dense point sets produced by laser scanners
- Cited by 108 (0 self) – Add To MetaCart
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Progressive Simplicial Complexes
- In this paper, we introduce the progressive simplicial complex (PSC) representation, a new format for storing and transmitting triangulated geometric models. Like the earlier progressive mesh (PM) representation, it captures a given model as a coarse base model together with a sequence of refinement
- Cited by 137 (1 self) – Add To MetaCart
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Mesh Optimization
- We present a method for solving the following problem: Given a set of data points scattered in three dimensions and an initial triangular meshM 0 , produce a mesh M, of the same topological type as M 0 ,that fits the data well and has a small number of vertices. Our approach is to minimize an energy
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