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Searching for "High-performance polygon rendering." – sorted by Relevance.

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Help! 8 documents found, showing 1 through 8.
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  • Immediate-Mode Ray-Casting  
  • by Brown Computer, John Alex, John Alex, Seth Teller — 1999
  • … immediate-mode raycasting while making no modi cation to OpenGL's architecture for high-performance polygon
  • Cited by 1 (0 self)Add To MetaCart
  • CS488/688 Fall 2001 References  
  • by Michael McCool, Kurt Akeley, Kurt X. Akeley, Tom Jermoluk, Tom Jermoluk, High-performance Computer Graphics, High-performance Computer Graphics — 2001
  • … Jermoluk. High-performance polygon rendering. Computer Graphics (SIGGRAPH), 22(4):239 246, August 1988. [2…
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  • Interactive Direct Volume Rendering Of Curvilinear And Unstructured Data  
  • by Peter Lawrence Williams, Peter Lawrence Williams, Melanie Loots, Nelson Max, Peter Shirley, Kyle Gallivan, Cathy Warmbier, All Bramley, Kelvin Sung, Parris Egbert, Mark Washburn, Tiow-seng Tan, Tony Baylis, Y Flight, Dennis Parsons, Dan Reed, J. Dantzig, Joyce Woodworth, Uday Reddy, Mark Bajuk, Carol Song, Chris Song, Dan Brady, Amhed Sameh, Dave Semarero, S. Balach — 1992
  • … along with the PT algorithm and highly accurate volume rendering methods, such as ray tracing…
  • Cited by 19 (1 self)Add To MetaCart
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