Searching for "High-performance polygon rendering." – sorted by Relevance.
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High-performance polygon rendering
- , August 1988 High-Performance Polygon Rendering Kurt Akeley Tom Jermoluk Silicon Graphics, Inc. 2011 North
- Cited by 42 (0 self) – Add To MetaCart
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Immediate-Mode Ray-Casting
- immediate-mode raycasting while making no modi cation to OpenGL's architecture for high-performance polygon
- Cited by 1 (0 self) – Add To MetaCart
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Shadow Volume Reconstruction from Depth Maps
- , and leverages high-performance polygon rendering. The scene is rendered from the point of view of the light
- Cited by 15 (0 self) – Add To MetaCart
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1 Combinatorial Solid Geometry, Boundary Representations, and Non-Manifold Geometry
- representations of objects, ray-tracing non-manifold B-rep solids, using the B-rep for driving high-performance
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CS488/688 Fall 2001 References
- Jermoluk. High-performance polygon rendering. Computer Graphics (SIGGRAPH), 22(4):239 246, August 1988. [2
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Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs
- at using a cluster of PCs to construct a high-performance polygon rendering system. We propose a hybrid
- Cited by 40 (3 self) – Add To MetaCart
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Tracking Graphics State For Networked Rendering
- the need for fast con-text switching in their paper on high performance polygon rendering. Despite apparent
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Interactive Direct Volume Rendering Of Curvilinear And Unstructured Data
- along with the PT algorithm and highly accurate volume rendering methods, such as ray tracing
- Cited by 19 (1 self) – Add To MetaCart

