Searching for "Hierarchical Z-buffer visibility." – sorted by Relevance.
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Hierarchical Z-Buffer Visibility
- Hierarchical Z-Buffer Visibility Ned Greene ∗ Michael Kass † Gavin Miller † bility computation which can
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Exploiting Temporal Coherence in Animation Rendering - A Survey
- ., and Miller, G. Hierarchical Z-buffer visibility. In SIGGRAPH '93 [27], pp. 231--238. ACM Computer Graphics
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GREMM: a real-time graphics engine for forest rendering
- of the objects, as such algorithms would be too slow. The Hierarchical Z-Buffer Visibility [GKM93] algorithm
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The power of a two-sided depth test and its application to CSG rendering
- of hierarchical z-buffering for visibility calculations [9], and subsequently in programmable vertex shaders [19
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Application of the Two-Sided Depth Test to CSG Rendering
- examples of this was the use of hierarchical z-buffering for visibility calculations [Greene et al. 1993
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Obscuration Culling on Parallel Graphics Architectures
- visibility uses the hierarchical concept in the image domain as well the spatial one. In standard z-buffering
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An Investigation of Visibility Techniques to Improve Rendering Speed in 3D Browsers
- . . . . . . . . . . . . . . . . . . . . 43 3.3.4 Object-Space Visible-Surface Determination . . . . . . . . 44 3.3.5 Hierarchical Z-Buffer
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