Searching for authors named "Henry Fuchs" – sorted by Relevance.
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Distributing A Visible Surface Algorithm Over Multiple Processors
- Described is a procedure for executing a visible surface algorithm in a new multi-microprocessor system which utilizes distributed image and depth ("Z") buffers. It is shown that despite image distribution over a large number of processing and memory units, object coherence can still be ma
- Cited by 12 (3 self) – Add To MetaCart
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Dynamic Spatially Augmented 3D Painting
- We present techniques for creating a Spatially Augmented Reality for moving polygonal objects in an indoor environment, and a system that uses these techniques for painting in 3D on these objects in real time. By tracking the object and projecting on its different surfaces with two or more projector
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Illustrating Transparent Surfaces with Curvature-directed Strokes
- Transparency can be a useful device for simultaneously depicting multiple superimposed layers of information in a single image. However, in computer-generated pictures — as in photographs and in directly viewed actual objects — it can often be difficult to adequately perceive the threedimensional sh
- Cited by 22 (2 self) – Add To MetaCart
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Bunker View: Limited-range head-motion-parallax visualization for complex data sets,” Visualization in Biomedical Computing
- This work presents a head-motion-parallax visualization system for arbitrarily complex computer graphics databases (such as biomedical data sets) using precomputed images. It features a large rear-projection screen and a blind restricting the range of possible vantage points. We describe implementat
- Cited by 1 (1 self) – Add To MetaCart
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Spatially Augmented Reality
- To create an effective illusion of virtual objects coexisting with the real world, see-through HMD-based Augmented Reality techniques supplement the user's view with images of virtual objects. We introduce here a new paradigm, Spatially Augmented Reality (SAR), where virtual objects are rendered dir
- Cited by 19 (6 self) – Add To MetaCart
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Life-Sized Projector-Based Dioramas
- We introduce an idea and some preliminary results for a new projector-based approach to re-creating real and imagined sites. Our goal is to achieve re-creations that are both visually and spatially realistic, providing a small number of relatively unencumbered users with a strong sense of immersion
- Cited by 3 (1 self) – Add To MetaCart
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The Delta Tree: An Object-Centered Approach to Image-Based Rendering
- This paper introduces the delta tree, a data structure that represents an object using a set of reference images. It also describes an algorithm for generating arbitrary re-projections of an object by traversing its delta tree. Delta trees are an efficient representation in terms of both storage and
- Cited by 19 (3 self) – Add To MetaCart
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Incremental volume reconstruction and rendering for 3D ultrasound imaging
- In this paper, we present approaches toward an interactive visualization of a real time input, applied to 3D reconstructs a regular 3D volume and renders it. Rendering is done by an incremental image-order ray-casting algorithm which stores and reuses the results of expensive resampling along the ra
- Cited by 16 (1 self) – Add To MetaCart
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Dynamic Shader Lamps: Painting on Movable Objects
- We present a Dynamic Spatially Augmented Reality system for augmenting movable 3D objects in an indoor environment using multiple projectors. We describe a real-time system for applying virtual paint and textures to real objects simply by direct physical manipulation of the object and a "paint brush
- Cited by 12 (1 self) – Add To MetaCart
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Optical Versus Video See-Through Head-Mounted Displays
- We compare two technological approaches to augmented reality for 3-D medical visualization: optical and video see-through devices. We provide a context to discuss the technology by reviewing several medical applications of augmented-reality research efforts driven by real needs in the medical �eld,
- Cited by 25 (1 self) – Add To MetaCart

