Searching for authors named "Gilles Debunne" – sorted by Relevance.
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Dualizing scene reconstruction algorithms
- It has been known since the work of Carlsson [2] and Weinshall [17] that there is a dualization principle that allows one to interchange the role of points being viewed by several cameras and the camera centres themselves. In principle this implies the possibility of dualizing projective reconstruct
- Cited by 12 (5 self) – Add To MetaCart
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Erosion Based Visibility Preprocessing
- This paper presents a novel method for computing visibility in 2.5D environments based on a novel theoretical result: the visibility from a region can be conservatively estimated by computing the visibility from a point using appropriately "shrunk" occluders and occludees. We show how approximate,
- Cited by 2 (0 self) – Add To MetaCart
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Interactive Multiresolution Animation of Deformable Models
- This paper presents an approach to animate elastic deformable materials at interactive rates using space-time adaptive resolution. We propose a new computational model, based on the conventional Hooke's law, that uses a discrete approximation of derivative operators on irregular sample points. It al
- Cited by 17 (1 self) – Add To MetaCart
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Dynamic Analysis of Human Walking
- Synthetising realistic animations of human figures should benefit from both a priori biomechanical knowledge on human motion and physically-based simulation techniques, eager to adapt motion to the specific environment in which it takes place. This paper performs a first step towards this goal, by c
- Cited by 6 (1 self) – Add To MetaCart
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Adaptive Simulation of Soft Bodies in Real-Time
- This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines or simplifies the simulated object over time in order to optimize the computational effort. We use the mixed Finite-Volum
- Cited by 15 (6 self) – Add To MetaCart
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Interactive Multiresolution Animation of Deformable Models
- This paper presents an approach to animate elastic deformable materials at interactive rates using space-time adaptive resolution. We propose a new computational model, based on the conventional Hooke's law, that uses a discrete approximation of differential operators on irregular grid. It allows lo
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Computer Animation of Human Walking: a Survey
- This paper surveys the set of techniques developed in Computer Graphics for animating human walking. First, we focus on the evolution from purely kinematic "knowledgebased " methods to approaches that incorporate dynamics constraints, or use dynamics simulations to generate motion. Then, we revie
- Cited by 15 (0 self) – Add To MetaCart
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Interactive Animation of Cloth-like Objects in Virtual Reality
- Modeling and animation of cloth has experienced important developments in recent years. As a consequence, complex textile models can be used to realistically drape objects or human characters in a fairly efficient way. However, real-time realistic simulation remains a major challenge, even if applic
- Cited by 26 (0 self) – Add To MetaCart
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Dynamic Real-Time Deformations using Space Time Adaptive Sampling
- This paper presents a robust, adaptive method for animating dynamic visco-elastic deformable objects that provides a guaranteed frame rate. Our approach uses a novel automatic space and time adaptive level of detail technique, in combination with a largedisplacement (Green) strain tensor formulation
- Cited by 128 (10 self) – Add To MetaCart

