Searching for authors named "George Katsionis" – sorted by Relevance.
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A virtual reality user interface for learning in 3D environments
- Computer assisted learning is a common issue among the research communities globally. The benefits of such technologies are widely accepted, so more and more educational applications are being developed. However, educational software aims to be used by students for learning. Therefore educational ap
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Web Services for an Intelligent Tutoring System that Operates as a Virtual Reality Game
- This paper describes the conversion of an existing standalone, multi-agent, Intelligent Tutoring System (ITS) to one that can operate trough the Internet. The particular ITS works as a Virtual Reality game and is meant to help students learn by providing them a more motivating environment and tutori
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Abstract On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE
- Educational software games aim at increasing the students ’ motivation and engagement while they learn. However, if software games are targeted to school classrooms they have to be usable and likeable by all students. Usability of virtual reality games may be a problem because these games tend to ha
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Evaluation of a Virtual Reality Game for Education
- This paper describes and discusses the evaluation of an educational virtual reality game that teaches students multiple domains such as biology, history, spelling and mathematics. The game was built so that it could increase the students' motivation and engagement while they were taught. The evaluat
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Combining software games with education: Evaluation of its educational effectiveness
- Computer games are very popular among children and adolescents. In this respect, they could be exploited by educational software designers to render educational software more attractive and motivating. However, it remains to be explored what the educational scope of educational software games is. In
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An Evaluation Agent That Simulates Students' Behaviour in Intelligent Tutoring Systems
- Intelligent Tutoring Systems are meant to provide individualised tutoring to students by adapting the teaching material to their specific needs and abilities. However, their development is a hard task and the endresult is difficult to evaluate. In this paper we present a novel approach for the evalu
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On the Motivation and Attractiveness Scope of the Virtual Reality User Interface of an Educational Game
- Software games are very popular among children and adolescents and thus they have often been used in educational software research projects to increase motivation of students. However, before educational software games are designed to be targeted to real classroom students there are many question
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Virtual Reality edutainment: cost-effective development of personalised software applications
- Virtual Reality edutainment can provide pleasant environments for educating students through VR-games. However, as a side effect, it may impose extra difficulties to students due to the complexity of VR-game user interfaces. Moreover, creating
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A Cognitive Theory for Affective User Modelling in a Virtual
- The educational community in general considers computer-assisted learning to be very beneficial. As a result, numerous new educational software applications are being developed. An educational application can become very effective if it is adaptive and individualised to the student. However, one imp
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Adapting OCC theory for affect perception in educational software
- Educational software has been the object of continuous research globally. It has been widely acknowledged that computer assisted applications, which are made for educational purposes can be very beneficial for the students. In order to do that, such software has to be structured in such a way as to
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