Searching for "Game art." – sorted by Relevance.
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The Future of Video Games as an Art: On the Art of Playing with Shadows
- The Future of Video Games as an Art: On the Art of Playing with Shadows Ellen Sandor and Janine
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Keeping in touch: Agents reporting from collaborative virtual environments
- interest in using CVEs for on−line gaming, arts, performances and entertainment [e.g. Ultima, 2001, Benford
- Cited by 3 (2 self) – Add To MetaCart
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, Gaming Realities: A Challenge for Digital Culture
- that evolving game art like virtual performances and Machinima depend on better character control. That is why
- Cited by 1 (1 self) – Add To MetaCart
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Writing for video games
- the general state of the art in the design of video games : market and technology constraints, production
- Cited by 2 (0 self) – Add To MetaCart
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Session S2F Work In Progress: Use of Interdisciplinary Teams in Game Development Classes
- Session S2F Work In Progress: Use of Interdisciplinary Teams in Game Development Classes Bruce R
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An Evolutive Architecture Reasons as a Semiotic, Hermeneutic and Autopoietic Entity
- due to: 1) the likening of software to art, 2) the highly interactive nature of the cooperative game
- Cited by 2 (0 self) – Add To MetaCart
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Coping with Uncertainty in a Location-Based Game
- maintaining engagement with a compelling experience—games and art, for example—should seek to hide uncertainty
- Cited by 34 (7 self) – Add To MetaCart
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Playful Spaces between Fantasy and Real
- collaborative storytelling game that was exhibited at the Telic Arts Exchange 4 , in Los Angeles, in December
- Cited by 1 (1 self) – Add To MetaCart
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Nim with Twists
- . At the beginning of the game, a single counter is placed on some vertex. Two players Art and Beth alternate moving
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Table of Contents
- computer games can be split into three parts: the game engine, the game logic and the game art. The game
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