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Searching for "Game art." – sorted by Relevance.

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  • Keeping in touch: Agents reporting from collaborative virtual environments  
  • by Brian Logan, Mike Fraser, Daniel Fielding, Steve Benford, Chris Greenhalgh, Pilar Herrero — 2002 — Artificial Intelligence and Interactive Entertainment: Papers from the 2002 AAAI Symposium, pages 62– 68, Menlo Park, CA
  • … interest in using CVEs for on−line gaming, arts, performances and entertainment [e.g. Ultima, 2001, Benford…
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  • Writing for video games  
  • by Viviane Gal, Cécile Le Prado, Stéphane Natkin, Liliana Vega, Cedric Cnam — 2002 — In Proceedings Laval Virtual (IVRC
  • … the general state of the art in the design of video games : market and technology constraints, production…
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  • Nim with Twists  
  • by Arthur Holshouser, Harold Reiter
  • …. At the beginning of the game, a single counter is placed on some vertex. Two players Art and Beth alternate moving…
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  • Table of Contents  
  • by Blazej Kot, Burkhard Wuensche, John Hosking, John Grundy — 2005
  • … computer games can be split into three parts: the game engine, the game logic and the game art. The game
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