Searching for "From "folklore" to "living design memory"." – sorted by Relevance.
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2 UTS Folklore 7
- . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Preface This anthology of computer folklore consists mainly of stories collected from all over
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Beyond Folklore: Observations on Fragmented Traffic
- from exceeding memory space on the machine. A list of 19 ports 2 was chosen from preliminary studies
- Cited by 24 (2 self) – Add To MetaCart
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"Living Design Memory" - Framework, Implementation, Lessons Learned
- Human-Computer Interaction, , 10, 1 (1995), 1-38. "Living Design Memory" -- Framework
- Cited by 3 (0 self) – Add To MetaCart
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Folklore Confirmed: Reducible Flow Graphs are
- Folklore Confirmed: Reducible Flow Graphs are Exponentially Larger Larry Carter # Computer Sci
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Memory
- installation choreography and interface design identity and memory motion capture installation live processing
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Living Machines
- . What is different about biomorphic machines from typical mobile platform designs is not their materials
- Cited by 5 (0 self) – Add To MetaCart
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Folklore Confirmed: Reducible Flow Graphs are Exponentially Larger
- ABSTRACT Folklore Confirmed: Reducible Flow Graphs are Exponentially Larger Larry Carter
- Cited by 4 (0 self) – Add To MetaCart
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Long Lived and Adaptive Shared Memory Implementations
- LONG LIVED AND ADAPTIVE SHARED MEMORY IMPLEMENTATIONS By Gideon Stupp SUBMITTED IN PARTIAL
- Cited by 1 (0 self) – Add To MetaCart
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Live memory analysis for garbage collection in embedded systems
- . The tool interactively provides predictions of the maximum amount of live memory referenced from
- Cited by 12 (2 self) – Add To MetaCart
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Live Cinema: Designing an Instrument for Cinema Editing as a Live Performance
- Live Cinema: Designing an Instrument for Cinema Editing as a Live Performance ABSTRACT This paper
- Cited by 2 (0 self) – Add To MetaCart

