Searching for "Fast shadows and lighting effects using texture mapping." – sorted by Relevance.
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S. W. Zucker and K. Kant, "Multiple-level representation for texture discrim-
- effects using texture mapping," Computer Graphics (Proceedings of SIGGRAPH 92), vol. 26, pp. 249 252, July
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WW94] Will Welch and Andrew Witkin. Free form shape design using triangulated surfaces. In Computer
- Widenfelt, Jim Foran, and Paul Haeberli. Fast shadows and lighting effects using texture mapping. Computer
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