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Searching for authors named "Eugene Fiume" – sorted by Relevance.

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  • Isometric Piecewise Polynomial Curves  
  • by Eugene Fiume — 1995
  • …The main preoccupations of research in computer-aided geometric design have been on shapespecification techniques for polynomial curves and surfaces, and on the continuity between segments or patches. When modelling with such techniques, curves and surfaces can be compressed or expanded arbitrarily.…
  • Cited by 3 (0 self)Add To MetaCart
  • SOHO: Orthogonal and Symmetric Haar Wavelets on the Sphere  
  • by Christian Lessig, Eugene Fiume
  • …We propose the SOHO wavelet basis—the first spherical Haar wavelet basis that is both orthogonal and symmetric, making it particularly well suited for the approximation and processing of all-frequency signals on the sphere. We obtain the basis with a novel spherical subdivision scheme that defines a…
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  • Concrete Computation of Global Illumination Using Structured Sampling  
  • by George Drettakis, Eugene Fiume — 1992 — In Third Eurographics Workshop on Rendering
  • …A new methodology is presented for the computation of global illumination using structured sampling. Analytical/numerical solutions for illumination are developed for simple lighting configurations. These solutions are subsequently used to generate accurate reference images. The structured sampling …
  • Cited by 9 (4 self)Add To MetaCart
  • Structured Penumbral Irradiance Computation  
  • by George Drettakis, Eugene Fiume — 1996
  • …A definitive understanding of irradiance behavior in penumbral regions has been hard to come by, mainly due to the computational expense of determining the visible parts of an area light source. Consequently, sampling strategies have been mostly ad hoc, and evaluation of the resulting approximations…
  • Cited by 3 (3 self)Add To MetaCart
  • Artistically Based Computer Generation of Expressive Motion  
  • by Michael Neff, Eugene Fiume — 2004 — In Proceedings of the AISB 2004 Symposium on Language, Speech and Gesture for Expressive Characters (2004
  • …Understanding how to create the right movement for a specific character is a significant open problem in computer animation. This same problem, however, has been at the heart of the work of performance artists for hundreds of years. In this work, we try to learn from the lessons contained in the p…
  • Cited by 2 (2 self)Add To MetaCart
  • Methods for Exploring Expressive Stance  
  • by Michael Neff, Eugene Fiume — 2005
  • …The postures a character adopts over time are a key expressive aspect of its movement. While IK tools help a character achieve positioning constraints, there are few tools that help an animator with the expressive aspects of a character's poses. Three aspects are required in good pose design: achiev…
  • Cited by 9 (3 self)Add To MetaCart
  • A Technique for Constructing Developable Surfaces  
  • by Meng Sun, Eugene Fiume — 1996 — In Proceedings of Graphics Interface
  • …Paper, sheet metal, and many other materials are approximately unstretchable. The surfaces obtained by bending these materials can be flattened onto a plane without stretching or tearing. More precisely, there exists a transformation that maps the surface onto the plane,after which the length of any…
  • Cited by 11 (0 self)Add To MetaCart
  • A Multiple-Scale Stochastic Modelling Primitive  
  • by Jos Stam, Eugene Fiume — 1991 — Proceedings of Graphics Interface '91
  • …Stochastic modelling has been successfully used in computer graphics to model a wide array of natural phenomena. In modelling three-dimensional fuzzy or partially translucent phenomena, however, many approaches are hampered by high memory and computation requirements, and by a general lack of user c…
  • Cited by 11 (1 self)Add To MetaCart
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