Searching for "Developments in Ray-Tracing." – sorted by Relevance.
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Object Oriented Scenes for Virtual Light - An object oriented structure for ray tracing software
- The Composite pattern as described in Design Patterns was used as a guide while developing the ray tracing
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Müller S.: Automatic Creation of Object Hierarchies for Ray Tracing Dynamic Scenes
- images. Recently developed ray tracing systems are now already able to achieve interactive frame rates
- Cited by 2 (0 self) – Add To MetaCart
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II ABSTRACT:
- tracing differ- entiable surfaces is developed. The methods axe gen- eral, and extend the set of ~ray-traceable
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τ´εχνη: a first step
- upon ray-tracing [10]. From a pedagogical perspective, the development of a ray-tracing system provides
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An Efficient Library For Parallel Ray Tracing And Animation
- shading and shadows. Goldstein and Nagel also developed ray tracing, but their original work dealt
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Space Radiation Transport Methods Development
- and electromagnetic cascades in the near future. MONTE CARLO/SPACECRAFT INTERFACE DEVELOPMENT Ray tracing procedures
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Bi-Directional Reflectance Distribution (BRDF) Measurements and Modeling
- measurements to existing numerical and emperical RTE models. We have developed ray tracing simulations
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Backward Ray Tracing
- for the purpose of shading. This normally requires at least one ray to * In Developments in Ray Tracing
- Cited by 64 (1 self) – Add To MetaCart
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Bibliography
- 159 Bibliography [Arvo86] James Arvo. "Backward ray tracing." In SIGGRAPH '86 Developments in Ray
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Rendering of Numerical Flow Simulations Using MPI
- in this research is based on ray casting and is part of a parallel ray tracing library currently under development
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