Searching for "Deep shadow maps." – sorted by Relevance.
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unknown title
- Abstract We introduce deep shadow maps, a technique that produces fast, high-quality shadows
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Efficient Shadows for GPU-based Volume Raycasting
- rays, shadow mapping and deep shadow maps. For these techniques we will address their implementations
- Cited by 1 (0 self) – Add To MetaCart
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unknown title
- Deep Shadow Maps Tom Lokovic Eric Veach Pixar Animation Studios\Lambda Abstract We introduce
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A Self-Shadow Algorithm for Dynamic Hair Using Density Clustering
- to deep shadow maps [LV00], we do not store a single depth at each pixel of a shadow map, but rather a
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Variance shadow maps
- many samples are required to eliminate noise. Deep shadow maps [Lokovic and Veach 2000] store a
- Cited by 12 (0 self) – Add To MetaCart
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Real-Time Rendering of Human Hair using Programmable Graphics Hardware
- graphics hardware, they can not handle semi-transparent primitives correctly. Deep Shadow Maps have been
- Cited by 9 (0 self) – Add To MetaCart
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Volumetric shadows using splatting
- to parallel light sources. Lokovic and Veach [9] proposed the concept of deep shadow maps to deal with light
- Cited by 5 (1 self) – Add To MetaCart
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Multiple-Depth Shadow Maps
- Maps [1] use an imagebased rendering technique to simulate soft shadows. Deep shadow maps [14] provides
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Adaptive Shadow Maps
- -interactive ray tracer by using a flat shadow map with analytical testing of shadows. Most recently, deep shadow
- Cited by 51 (2 self) – Add To MetaCart
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Opacity Shadow Maps
- along the path [1, 6, 10], and Ω is the opacity value at the point 2 . In the deep shadow maps (DSM) [10
- Cited by 24 (1 self) – Add To MetaCart

