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Searching for "Computer vision for computer games." – sorted by Relevance.

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  • Computer Vision for Computer Games  
  • by W. T. Freeman, K. Tanaka, J. Ohta, K. Kyuma, Mitsubishi Electric X — 1996
  • … motions. A computer vision-based user interface could provide these capabilities. Computer games represent…
  • Cited by 43 (0 self)Add To MetaCart
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