Searching for authors named "Andreas Schilling" – sorted by Relevance.
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Antialiasing of Environment-Maps
- Environment-maps, like texture maps or any other maps consisting of discretely stored data have to be properly filtered, if they are being resampled in the process of rendering an image. For environment maps, this is especially important, as the sampling rate is subject to extreme changes due to the
- Cited by 2 (0 self) – Add To MetaCart
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Towards Real-Time Photorealistic Rendering: Challenges and Solutions
- A growing number of real-time applications need graphics with photorealistic quality, especially in the field of training (virtual operation, driving and flightsimulation), but also in the areas of design or ergonomic research. We take a closer look at main deficiencies of today's real time graphics
- Cited by 12 (1 self) – Add To MetaCart
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A New Simple and Efficient Antialiasing with Subpixel Masks
- Computer Graphics, vol. 25, no. 4, July 1991 (SIGGRAPH '91 Proceedings), pp. 133--141 Antialiasing of edges is often performed with the help of subpixel masks that indicate which parts of the pixel are covered by the object that has to be drawn. For this purpose, subpixel masks have to be generated
- Cited by 23 (0 self) – Add To MetaCart
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Some Notes on Sampling in Computer Graphics
- this paper we will give a short introduction into sampling problems in image related research. In contrast to other work on this subject we put special emphasis on the analysis of the whole chain of filtering - sampling - reconstruction, which leads to a better understanding of what "ideal antialias
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Antialiasing of Environment Maps
- Environment maps, like texture maps or any other maps consisting of discretely stored data have to be properly filtered, if they are being resampled in the process of rendering an image. For environment maps, this is especially important, as the sampling rate is subject to extreme changes due to the
- Cited by 4 (2 self) – Add To MetaCart
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Fast Generation of multiresolution surfaces from Contours
- Surface reconstruction from contours is an important problem especially in medical applications. Other uses include reconstruction from topographic data, or isosurface generation in general. The drawback of existing reconstruction algorithms from contours is, that they are relatively complicated
- Cited by 2 (0 self) – Add To MetaCart
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Fast Distance Field Interpolation for Reconstruction of Surfaces from Contours
- One simple and robust way to get a reconstruction of surfaces from a given contour stack dealing well with branching and other problems which are generally difficult to solve is based on the well known MC-algorithm.
- Cited by 6 (2 self) – Add To MetaCart
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System and method for mapping textures onto surfaces of computer-generated objects - United States Patent
- A first texture mapping unit generates texture coordinates and associated Red, Blue, Green (RGB) values in response to coordinatcs rcccivcd from a rastcrizcr. Thc first tcxturc mapping unit makes use of compressed texture mipmaps to reduce memory storage and bandwidth reqnirements. The compressed te
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Illumination Dependent Refinement of Multiresolution Meshes
- State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geometry of a given object accurately with a minimum number of triangles. There are also approaches that use cones of normal vec
- Cited by 8 (3 self) – Add To MetaCart
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3D Modeling of Indoor Environments by a Mobile Robot with a Laser Scanner and Panoraic Camera
- We present a method to acquire a realistic, visually convincing 3D model of indoor office environments based on a mobile robot that is equipped with a laser range scanner and a panoramic camera. The data of the 2D laser scans are used to solve the SLAM problem and to extract walls. Textures for wall
- Cited by 14 (1 self) – Add To MetaCart

