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Searching for authors named "Andreas Schilling" – sorted by Relevance.

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  • Antialiasing of Environment-Maps  
  • by Andreas Schilling — 1997
  • …Environment-maps, like texture maps or any other maps consisting of discretely stored data have to be properly filtered, if they are being resampled in the process of rendering an image. For environment maps, this is especially important, as the sampling rate is subject to extreme changes due to the…
  • Cited by 2 (0 self)Add To MetaCart
  • Towards Real-Time Photorealistic Rendering: Challenges and Solutions  
  • by Andreas Schilling — 1997
  • …A growing number of real-time applications need graphics with photorealistic quality, especially in the field of training (virtual operation, driving and flightsimulation), but also in the areas of design or ergonomic research. We take a closer look at main deficiencies of today's real time graphics…
  • Cited by 12 (1 self)Add To MetaCart
  • A New Simple and Efficient Antialiasing with Subpixel Masks  
  • by Andreas Schilling — 1991
  • …Computer Graphics, vol. 25, no. 4, July 1991 (SIGGRAPH '91 Proceedings), pp. 133--141 Antialiasing of edges is often performed with the help of subpixel masks that indicate which parts of the pixel are covered by the object that has to be drawn. For this purpose, subpixel masks have to be generated…
  • Cited by 23 (0 self)Add To MetaCart
  • Some Notes on Sampling in Computer Graphics  
  • by Andreas G. Schilling — 2001
  • …this paper we will give a short introduction into sampling problems in image related research. In contrast to other work on this subject we put special emphasis on the analysis of the whole chain of filtering - sampling - reconstruction, which leads to a better understanding of what "ideal antialias…
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  • Antialiasing of Environment Maps  
  • by Andreas G. Schilling — 2001 — Computer Graphics Forum
  • …Environment maps, like texture maps or any other maps consisting of discretely stored data have to be properly filtered, if they are being resampled in the process of rendering an image. For environment maps, this is especially important, as the sampling rate is subject to extreme changes due to the…
  • Cited by 4 (2 self)Add To MetaCart
  • Fast Generation of multiresolution surfaces from Contours  
  • by Andreas Schilling, Reinhard Klein — 1998 — Proc. 9th Eurographics Workshop on Visualization in Scientific Computing
  • …Surface reconstruction from contours is an important problem especially in medical applications. Other uses include reconstruction from topographic data, or isosurface generation in general. The drawback of existing reconstruction algorithms from contours is, that they are relatively complicated …
  • Cited by 2 (0 self)Add To MetaCart
  • Illumination Dependent Refinement of Multiresolution Meshes  
  • by Reinhard Klein, Andreas Schilling, Wolfgang Straßer — 1998 — In Computer Graphics International
  • …State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geometry of a given object accurately with a minimum number of triangles. There are also approaches that use cones of normal vec…
  • Cited by 8 (3 self)Add To MetaCart
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