Searching for "Adaptive shadow maps." – sorted by Relevance.
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Adaptive Shadow Maps
- Abstract Adaptive Shadow Maps Randima Fernando Sebastian Fernandez Kavita Bala Donald P. Greenberg
- Cited by 51 (2 self) – Add To MetaCart
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Dynamic adaptive shadow maps on graphics hardware
- Dynamic Adaptive Shadow Maps on Graphics Hardware Aaron Lefohn Shubhabrata Sengupta Joe Kniss
- Cited by 7 (2 self) – Add To MetaCart
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Shadow Mapping Based on Dual Depth Layers
- an adaptive depth bias to achieve a robust determination of shadowed regions. Dual depth mapping only modifies
- Cited by 1 (0 self) – Add To MetaCart
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Glift: Generic, efficient, random-access GPU data structures
- : adaptive shadow maps and octree 3D paint. Lastly, we show that our example Glift data structures perform
- Cited by 17 (3 self) – Add To MetaCart
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Glift: Generic Data Structures for Graphics Hardware
- implemented large portions of several versions of the adaptive shadow map, resolution-matched shadow map
- Cited by 3 (1 self) – Add To MetaCart
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Queried virtual shadow maps
- are not currently available. Another approach to solve the aliasing problem are adaptive shadow maps [Fernando et al
- Cited by 5 (1 self) – Add To MetaCart
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Abstract Irregular Shadow Maps
- with arbitrarily high resolution. Fernando et al. [5] propose ”adaptive shadow maps” in which the standard light
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Interactive shadow generation in complex environments
- -based shadow map rendering. Fernando et al. [2001] presented adaptive shadow maps which are used to increase
- Cited by 14 (7 self) – Add To MetaCart
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Perspective Shadow Maps
- would be sufficient. Recent shadow map approaches [12, 2] adapt shadow map resolution by using multiple
- Cited by 96 (6 self) – Add To MetaCart
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Practical shadow mapping
- . Fernando et al. [2] came up with a method called Adaptive Shadow Maps (ASMs) where they proposed a
- Cited by 18 (5 self) – Add To MetaCart

