Searching for "Abduction for design." – sorted by Relevance.
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Abduction for Design
- ABDUCTION FOR DESIGN Hideaki Takeda This paper describes a logical design process model
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1 Abduction and Web Interface Design
- 1 Abduction and Web Interface Design Lorenzo Magnani University of Pavia, Italy A Emanuele Bardone
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Universal Abduction Studio - Proposal Of A Design Support Environment For Creative Thinking
- UNIVERSAL ABDUCTION STUDIO —PROPOSAL OF A DESIGN SUPPORT ENVIRONMENT FOR CREATIVE THINKING IN DESIGN
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Integration Ofas Indes Proces Hideaki Takeda Andtoy Aki Nishida
- sup osition of hypotheses and theorBR used in abduction tell us how aspectsar integrffiffiB in design
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An Architecture for Designer’s Support Systems with Knowledge-embedded Documents
- how knowledge is used in design and proposed so-called Universal Abduction Studio in which abduction
- Cited by 2 (1 self) – Add To MetaCart
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Towards A Framework For Acquisition Of Design Knowledge
- the desired objectives. The basic principle of abduction in design can be illustrated as follows. Assume
- Cited by 3 (1 self) – Add To MetaCart
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DETC2001/DAC–21049 TOWARDS A FRAMEWORK FOR ACQUISITION OF DESIGN KNOWLEDGE
- the desired objectives. The basic principle of abduction in design can be illustrated as follows. Assume
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Bottom-up Abduction by Model generation
- of abduction (design problems, for example), since we are interested in systems that can reject inconsistent
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Towards Formal Framework For Sequential Design Tasks
- . The basic principle of abduction in design can be illustrated as follows: If an artefact A(x) delivers
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Detc:dtm Towards Logical Framework For Sequential Design
- of reasoning may be observed in design [3]; in this section we focus on the abductive and deductive reasoning
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