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Searching for "AI in Computer Games." – sorted by Relevance.

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  • Research Directions for AI in Computer Games  
  • by Chris Fairclough, Michael Fagan, Brian Mac Namee, Pádraig Cunningham — 2001 — Proceedings of the Twelfth Irish Conference on Artificial Intelligence and Cognitive Science
  • …Research Directions for AI in Computer Games Chris Fairclough, Michael Fagan, Brian Mac Namee…
  • Cited by 8 (0 self)Add To MetaCart
  • Pathfinding in Computer Games  
  • by Ross Graham, Hugh Mccabe, Stephen Sheridan — 2003 — ITB Journal Issue Number
  • …, such as physics engines, it is AI that is impeding the next generation of computer games. This report will focus…
  • Cited by 5 (4 self)Add To MetaCart
  • A test bed for developing intelligent synthetic characters  
  • by John E. Laird, Alex Kerfoot, Colin Lauver, Brian Magerko, Jeff Sheiman, Devvan Stokes, Scott Wallace — 2002 — In Spring Symposium on Artificial Intelligence and Interactive Entertainment, AAAI
  • AI in computer games. This environment is based on the Unreal Tournament (UT) game engine…
  • Cited by 9 (4 self)Add To MetaCart
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