Searching for "AI in Computer Games." – sorted by Relevance.
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Research Directions for AI in Computer Games
- Research Directions for AI in Computer Games Chris Fairclough, Michael Fagan, Brian Mac Namee
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AI in Computer Games: Generating Interesting Interactive Opponents by the Use of Evolutionary
- AI in Computer Games: Generating Interesting Interactive Opponents by the use of Evolutionary
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Game AI: The shrinking gap between computer games
- Game AI: The shrinking gap between computer games and AI systems Alexander Kleiner Institut für
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Using Computer Game To Develop Advanced Ai
- Using Computer Game to Develop Advanced AI John E. Laird Although computer and video games have
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Human-level AI's Killer Application: Interactive Computer Games
- propose that AI for interactive computer games is an emerging application area in which this goal of human
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An Exploration into Computer Games and Computer Generated Forces
- for computer games and computer generated forces (CGFs). We contrast the goals of AIs and CGFs
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Pathfinding in Computer Games
- , such as physics engines, it is AI that is impeding the next generation of computer games. This report will focus
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Neural Networks for Real-time Pathfinding in Computer Games
- of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies
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A test bed for developing intelligent synthetic characters
- AI in computer games. This environment is based on the Unreal Tournament (UT) game engine
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Evolving reactive NPCs for the real-time simulation game. In
- - AI in computer games has been highlighted in recent, but manual designing costs a great deal
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