Searching for "A Design Method for "Whole-Hand" Human-Computer Interaction." – sorted by Relevance.
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Whole-Hand and Speech Input in Virtual Environments
- communication medium between humans and computers. Two modalities in particular, whole-hand and speech input
- Cited by 7 (1 self) – Add To MetaCart
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Flex And Pinch: A Case Study Of Whole Hand Input Design For Virtual Environment Interaction
- FLEX AND PINCH: A CASE STUDY OF WHOLE HAND INPUT DESIGN FOR VIRTUAL ENVIRONMENT INTERACTION
- Cited by 6 (4 self) – Add To MetaCart
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Parallel Algorithms for Synthesis of Whole-Hand Grasps
- programming algorithm for computing the space of high quality, whole-hand grasps of a target object that match
- Cited by 3 (1 self) – Add To MetaCart
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Multi-Finger and Whole Hand Gestural Interaction Techniques For Multi-User Tabletop Displays
- . We present a variety of multifinger and whole hand gestural interaction techniques for these displays
- Cited by 60 (8 self) – Add To MetaCart
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Parallel Methods for Synthesizing Whole-Hand Grasps from Generalized Prototypes
- Parallel Methods for Synthesizing Whole-Hand Grasps from Generalized Prototypes by Nancy S
- Cited by 13 (4 self) – Add To MetaCart
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DigitEyes: Vision-Based Hand Tracking for Human-Computer Interaction
- DigitEyes: Vision-Based Hand Tracking for Human-Computer Interaction James M. Rehg Takeo Kanade
- Cited by 46 (5 self) – Add To MetaCart
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Hand tracking for human-computer interaction with Graylevel VisualGlove: Turning back to the simple
- Hand tracking for human-computer interaction with Graylevel VisualGlove: Turning back
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RUPi - A Unified Process that Integrates Human-Computer Interaction and Software Engineering
- RUPi – A Unified Process that Integrates Human-Computer Interaction and Software Engineering Kênia
- Cited by 1 (0 self) – Add To MetaCart
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Human-Computer Interaction?”
- From “Human-Computer Interaction” to “The Use and Design of Digital Artefacts” Submission
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An Introduction to Human Computer Interaction
- in interface design and human-computer interaction would be reflected in software produced by other companies
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