Searching for ""structured creature" a prototype for interactive architecture." – sorted by Relevance.
-
Braitenberg Creatures
- , and vice versa (Resnick and Martin 1990). This creature-construction activity serves as a prototypical
- Cited by 3 (1 self) – Add To MetaCart
-
The Creatures Global Digital Ecosystem
- 1 D. Cliff and S. Grand The Creatures Global Digital Ecosystem ple interactions, via a specialized
- Cited by 8 (0 self) – Add To MetaCart
-
Evolving Physical Creatures
- and constructed robots that are physical but have a predominantly fixed architecture. Indeed, studies in the field
- Cited by 2 (1 self) – Add To MetaCart
-
Object Persistence for Synthetic Creatures
- Object Persistence for Synthetic Creatures Damian A. Isla Bruce M. Blumberg MIT Media Lab 77
- Cited by 9 (0 self) – Add To MetaCart
-
Towards an Architecture for Artificial Animated Creatures
- . The proposed architecture deals with dynamics and kinematics issues and provides a well structured way
- Cited by 1 (0 self) – Add To MetaCart
-
Measuring symmetry of moving stick creatures
- , it is possible that a statically symmetrical creature would become asymmetrical while interacting
- Add To MetaCart
-
An Improved System for Artificial Creatures Evolution
- of autonomous articulated structures (“creatures”) in a physically realistic 3D environment. This platform
- Cited by 3 (0 self) – Add To MetaCart
-
Evolving L-Systems To Generate Virtual Creatures
- ], in which a graph structure was used as a generative encoding for the creatures. A generative encoding is a
- Cited by 21 (4 self) – Add To MetaCart
-
Creatures: Entertainment Software Agents with Artificial Life
- that a user can interact with in real-time. The agents (known as "creatures") are intended
- Cited by 21 (2 self) – Add To MetaCart
-
BERRY III: An Interactive Simulator for Artificial Creatures
- BERRY III: AN INTERACTIVE SIMULATOR FOR ARTIFICIAL CREATURES Key-words Christian Balkenius Lund
- Add To MetaCart

