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152,994
Models of human learning applicable to the vehicle steering task
- In Proc. 6th AVEC Symposium
, 2002
"... Human learning of the vehicle steering task is identified as an important process, the understanding of which may aid the design and development of vehicle dynamic behaviour. Existing driver models are reviewed and it is apparent that little attention has been given to the learning process. Research ..."
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Cited by 1 (0 self)
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Human learning of the vehicle steering task is identified as an important process, the understanding of which may aid the design and development of vehicle dynamic behaviour. Existing driver models are reviewed and it is apparent that little attention has been given to the learning process
Recommended Paper Effects of Multimodal Error Feedback on Human Performance in Steering Tasks
"... This paper investigates the relationship between “error feedback ” (when tracking or trajectory errors are made) and user performance in steering tasks. We conducted experiments to examine feedback presented as visual, auditory and tactile modalities, both individually and in combinations. The resul ..."
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This paper investigates the relationship between “error feedback ” (when tracking or trajectory errors are made) and user performance in steering tasks. We conducted experiments to examine feedback presented as visual, auditory and tactile modalities, both individually and in combinations
Fisheye Views are Good for Large Steering Tasks
- Proc. CHI
, 2003
"... Fisheye views use distortion to provide both local detail and global context in a single continuous view. However, the distorted presentation can make it more difficult to interact with the data; it is therefore not clear whether fisheye views are good choices for interactive tasks. To investigate t ..."
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Cited by 24 (3 self)
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Fisheye views use distortion to provide both local detail and global context in a single continuous view. However, the distorted presentation can make it more difficult to interact with the data; it is therefore not clear whether fisheye views are good choices for interactive tasks. To investigate
The Effect of Varying Path Properties in Path Steering Tasks
"... Path steering is a primitive 3D interaction task that requires the user to navigate through a path of a given length and width. In a previous paper, we have conducted controlled experiments in which users operated a pen input device to steer a cursor through a 3D path subject to fixed path propertie ..."
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Path steering is a primitive 3D interaction task that requires the user to navigate through a path of a given length and width. In a previous paper, we have conducted controlled experiments in which users operated a pen input device to steer a cursor through a 3D path subject to fixed path
Effects of Multimodal Error Feedback on Human Performance in Steering Tasks
- Journal of Information Processing
, 2010
"... Although two papers [8, 9] present studies on steering tasks, they used feedback as “affirmative ” feedback for guidance and affirmation. Affirmative feedback has been shown to be beneficial especially for the older and/or visually impaired population as it confirms that they are on the right track. ..."
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Cited by 4 (1 self)
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Although two papers [8, 9] present studies on steering tasks, they used feedback as “affirmative ” feedback for guidance and affirmation. Affirmative feedback has been shown to be beneficial especially for the older and/or visually impaired population as it confirms that they are on the right track
AVEC ’12 Study of Human Steering Tasks using a Neuromuscular Driver
"... The aim of this work is the creation of a realistic driver model to help develop new technologies to aid drivers in the execution of their driving tasks. A realistic driver model can reduce the time-consuming trial and error process of designing products, and thereby reduce the vehicle’s development ..."
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to estimate the steering wheel angle required to follow a desired path. To provide a physiologically realistic steering manoeuvre, a musculoskeletal arm model considering the neuromuscular system is included in the driver model. This driver model can provide insights into task performance and energy
The Design and Use of Steerable Filters
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 1991
"... Oriented filters are useful in many early vision and image processing tasks. One often needs to apply the same filter, rotated to different angles under adaptive control, or wishes to calculate the filter response at various orientations. We present an efficient architecture to synthesize filters of ..."
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Cited by 1079 (11 self)
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Oriented filters are useful in many early vision and image processing tasks. One often needs to apply the same filter, rotated to different angles under adaptive control, or wishes to calculate the filter response at various orientations. We present an efficient architecture to synthesize filters
A New Method for Solving Hard Satisfiability Problems
- AAAI
, 1992
"... We introduce a greedy local search procedure called GSAT for solving propositional satisfiability problems. Our experiments show that this procedure can be used to solve hard, randomly generated problems that are an order of magnitude larger than those that can be handled by more traditional approac ..."
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Cited by 734 (21 self)
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discussed. GSAT is best viewed as a model-finding procedure. Its good performance suggests that it may be advantageous to reformulate reasoning tasks that have traditionally been viewed as theorem-proving problems as model-finding tasks.
A Study of the Performance of Steering Tasks under Spatial Transformation of Input
- In submission to Joint EUROGRAPHICS - IEEE TCVG Symposium on Visualization
, 2002
"... Indirection exists between the virtual objects that form the computer interface and the input devices through which the user interacts to manipulate these objects. This paper studies the effect of spatial indirection on the performance of interaction. For continuous input devices, spatial transforma ..."
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Cited by 1 (1 self)
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evidence that rotation and scale are significant factors in interaction performance. We propose a model based on these factors that can be employed to predict the time required for a task of tracing and staying inside a non-linear shape. Contrary to our initial hypothesis, moderate translation changes did
Constraint Networks
, 1992
"... Constraint-based reasoning is a paradigm for formulating knowledge as a set of constraints without specifying the method by which these constraints are to be satisfied. A variety of techniques have been developed for finding partial or complete solutions for different kinds of constraint expression ..."
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Cited by 1149 (43 self)
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expressions. These have been successfully applied to diverse tasks such as design, diagnosis, truth maintenance, scheduling, spatiotemporal reasoning, logic programming and user interface. Constraint networks are graphical representations used to guide strategies for solving constraint satisfaction problems
Results 1 - 10
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