Results 11 - 20
of
53
1A WEIGHTED-TREE SIMILARITY ALGORITHM FOR MULTI-AGENT SYSTEMS IN E-BUSINESS ENVIRONMENTS*
"... A tree similarity algorithm for match-making of agents in e-Business environments is presented. Product/service descriptions of seller and buyer agents are represented as node-labelled, arc-labelled, arc-weighted trees. A similarity algorithm for such trees is developed as the basis for semantic mat ..."
Abstract
- Add to MetaCart
A tree similarity algorithm for match-making of agents in e-Business environments is presented. Product/service descriptions of seller and buyer agents are represented as node-labelled, arc-labelled, arc-weighted trees. A similarity algorithm for such trees is developed as the basis for semantic
ACTA UNIVERSITATIS UPSALIENSIS
"... Wireless sensor networks are used to collect sensor data in different applications such as environmental monitoring, smart building control, and health care applications. Wireless sensor nodes used are typically small, low-cost, and battery powered. The nodes are often hard to access after deploymen ..."
Abstract
- Add to MetaCart
deployment, for example when they are in remote locations. Another property of wireless sensor networks is that their operation is dependent on the environment they operate in, both due to the specific sensor readings but also due to the effects on communication by factors such as fading and radio
Design and Implementation for an Android based Massively Multiplayer Online Augmented Reality Game Entwurf und Implementierung für ein Android basiertes Massively Multiplayer Online Augmented Reality Game
, 2014
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den an-gegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbeh ..."
Abstract
- Add to MetaCart
on mobile ad hoc networks (MANETs). The provided implementation of the game contains a centralized communication component that logs the network communication between players and therefore, is usable for data collection of network traffic in MANETs. The collected data
Saskatoon By
"... In presenting this thesis in partial fulfilment of the requirements for a Postgraduate degree ..."
Abstract
- Add to MetaCart
In presenting this thesis in partial fulfilment of the requirements for a Postgraduate degree
MyLearningMentor: A Mobile App to Support Learners Participating in MOOCs
"... Abstract: MOOCs have brought a revolution to education. However, their impact is mainly benefiting people with Higher Education degrees. The lack of support and personalized advice in MOOCs is causing that many of the learners that have not developed work habits and selflearning skills give them up ..."
Abstract
- Add to MetaCart
architecture that makes use of external services (MOOC platforms). The client is a mobile application. The server includes 5 services, 3 databases, and several processes (3 in this example) that collect information from the external services. Arrows pointing at the databases indicate services or processes
unknown title
"... IOS Press Utilization of intelligent agents for supporting citizens in their access to e-government services 1 ..."
Abstract
- Add to MetaCart
IOS Press Utilization of intelligent agents for supporting citizens in their access to e-government services 1
22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
Abstract
- Add to MetaCart
serious alternative. This work analyzes the implementation of both a client-server and a peer-to-peer networking model for the prototype shooter game Planet π4. Initially, a survey introduces recent academic approaches to peer-to-peer systems specifically designed for games. Of those, one system
unknown title
"... considered in performance predictions. Most existing approaches use established prediction models [3, 18] to estimate the performance of already existing complex software systems. Their main focus lies on the questions: i) ”How can we automatically derive or extract the models we need? ” and ii) ”Ho ..."
Abstract
- Add to MetaCart
considered in performance predictions. Most existing approaches use established prediction models [3, 18] to estimate the performance of already existing complex software systems. Their main focus lies on the questions: i) ”How can we automatically derive or extract the models we need? ” and ii
Results 11 - 20
of
53